Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems 2019
DOI: 10.1145/3290607.3312944
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First Steps Towards Walk-In-Place Locomotion and Haptic Feedback in Virtual Reality for Visually Impaired

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Cited by 32 publications
(12 citation statements)
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“…Recent mixed reality projects for BVIP resorted to walk-in-place solutions [ 11 ], some of which were based on treadmills [ 12 ], whereas others included products such as HTC Vive to capture 6-DoF movements of the user within a restricted area [ 13 , 14 ]. Conversely, Simultaneous Localization and Mapping was also used to keep track of the users’ 6-DoF head movements, emphasis placed on visual inertial odometry [ 15 , 16 ].…”
Section: Related Workmentioning
confidence: 99%
“…Recent mixed reality projects for BVIP resorted to walk-in-place solutions [ 11 ], some of which were based on treadmills [ 12 ], whereas others included products such as HTC Vive to capture 6-DoF movements of the user within a restricted area [ 13 , 14 ]. Conversely, Simultaneous Localization and Mapping was also used to keep track of the users’ 6-DoF head movements, emphasis placed on visual inertial odometry [ 15 , 16 ].…”
Section: Related Workmentioning
confidence: 99%
“…Relatively little work has considered how to make the AR applications that are quickly becoming popular more broadly accessible, aside from guidelines on the use of color and audio in AR for users with low vision or hearing impairments [37]. Prior work has considered how to make VR accessible for people with visual impairments via audio [67] and haptic feedback [32,72]. For example, SeeingVR introduces methods for making VR accessible to low-vision users, and largely takes inspiration from prior systems for providing access to the digital and physical worlds, e.g., through adjustments to visual content and through various automated methods for describing or enhancing the virtual content at runtime [18,72,76].…”
Section: Making Applications Accessiblementioning
confidence: 99%
“…This movement is then transposed in the virtual world. Kreimeier and Götzelmann [39] propose a system using walk-in-place with a Cyberith Virtualizer to navigate in an indoor environment. The system enables bipedalism and a virtual white cane through vibration on a hand controller, while navigating in large spaces.…”
Section: Accessible Virtual Reality For People With Visual Impairmentsmentioning
confidence: 99%