2011
DOI: 10.1109/mcom.2011.6069728
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First person shooters: can a smarter network save bandwidth without annoying the players?

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Cited by 14 publications
(16 citation statements)
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“…Typically 'acceptable' [17] game latencies range from 100ms for first person shooter (FPS) and racing games, 500ms for sports and role playing games (RPG), and 1000ms for real-time strategy games (RTS). Active QoS measurement approaches include active ping latency measurement for cloud-hosted FPS and RTS [14] games, Passive QoS measurement approaches use sampling latency and packet loss from tcpdump traffic data [39] for Massively Multiplayer Online Role-Playing Games (MMORPG's) like World of Warcraft and, interpacket arrival times [12] for FPS's like Quake3 and Halo2.…”
Section: Related Workmentioning
confidence: 99%
“…Typically 'acceptable' [17] game latencies range from 100ms for first person shooter (FPS) and racing games, 500ms for sports and role playing games (RPG), and 1000ms for real-time strategy games (RTS). Active QoS measurement approaches include active ping latency measurement for cloud-hosted FPS and RTS [14] games, Passive QoS measurement approaches use sampling latency and packet loss from tcpdump traffic data [39] for Massively Multiplayer Online Role-Playing Games (MMORPG's) like World of Warcraft and, interpacket arrival times [12] for FPS's like Quake3 and Halo2.…”
Section: Related Workmentioning
confidence: 99%
“…In [10] the expected savings when optimizing eight different UDP-based FPS games were calculated, showing that a bandwidth reduction of 30 or 35 % can be obtained for client-to-server flows. If IPv6 is used, these figures may rise up to 55 %.…”
Section: First Person Shooter Games Traffic Optimizationmentioning
confidence: 99%
“…4). This sets an upper bound for the additional multiplexing delay [10], which average value will be PE/2. In [14] different studies were conducted with the aim of studying the effect of this additional delay, showing the conditions in which subjective quality can be maintained.…”
Section: First Person Shooter Games Traffic Optimizationmentioning
confidence: 99%
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