2015
DOI: 10.1007/s11042-015-3001-y
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On the effectiveness of an optimization method for the traffic of TCP-based multiplayer online games

Abstract: This paper studies the feasibility of using an optimization method, based on multiplexing and header compression, for the traffic of Massively Multiplayer Online Role Playing Games (MMORPGs) using TCP at the Transport Layer. Different scenarios where a number of flows share a common network path are identified. The adaptation of the multiplexing method is explained, and a formula of the savings is devised. The header compression ratio is obtained using real traces of a popular game and a statistical model of i… Show more

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Cited by 5 publications
(2 citation statements)
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“…This allows players with stable network conditions to receive an optimal experience as the affects of latency in highly competitive environments can heavily affect performance [11]. Another solution is the prospect of optimizing data flow at the network level [12]. This solution can provide positive results for slower networks but risks stressing the unfairness between flows if network congestion is severe.…”
Section: Existing Workmentioning
confidence: 99%
“…This allows players with stable network conditions to receive an optimal experience as the affects of latency in highly competitive environments can heavily affect performance [11]. Another solution is the prospect of optimizing data flow at the network level [12]. This solution can provide positive results for slower networks but risks stressing the unfairness between flows if network congestion is severe.…”
Section: Existing Workmentioning
confidence: 99%
“…They also studied the feasibility of applying this combination to the traffic of massively multiplayer online role-playing games. 11 To¨mo¨sko¨zi et al 12 presented the power consumption measurements for the tunnel with ROHC version 2, and they found that the usage of header compression on modern mobile devices is unlikely to result in increased power consumption and even decrease the battery drain when payloads are small. However, the tunnel overhead reduces the savings obtained by header compression, and a multiplexing delay is required to pack multiple packets together.…”
Section: End-to-end Header Compressionmentioning
confidence: 99%