2016
DOI: 10.1038/srep28879
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First Person Perspective of Seated Participants Over a Walking Virtual Body Leads to Illusory Agency Over the Walking

Abstract: Agency, the attribution of authorship to an action of our body, requires the intention to carry out the action, and subsequently a match between its predicted and actual sensory consequences. However, illusory agency can be generated through priming of the action together with perception of bodily action, even when there has been no actual corresponding action. Here we show that participants can have the illusion of agency over the walking of a virtual body even though in reality they are seated and only allow… Show more

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Cited by 156 publications
(182 citation statements)
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References 64 publications
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“…Although the touchless action did not involve immediate tactile feedback, participants always received a confirmation with a visual or auditory outcome. Similar accounts were reported in [3,28,63], where subjects reported feelings of agency even when there was no cause preceding the effect, but just the effect itself. Yet in our studies participants always had an intention to act and thereby a motor movement preceding an outcome.…”
Section: Discussion Of Studysupporting
confidence: 62%
See 1 more Smart Citation
“…Although the touchless action did not involve immediate tactile feedback, participants always received a confirmation with a visual or auditory outcome. Similar accounts were reported in [3,28,63], where subjects reported feelings of agency even when there was no cause preceding the effect, but just the effect itself. Yet in our studies participants always had an intention to act and thereby a motor movement preceding an outcome.…”
Section: Discussion Of Studysupporting
confidence: 62%
“…In a more recent work they found illusion of agency over walking in seated participants [28]. These findings suggest that people experience SoA even when there is no previous intention to act i.e.…”
Section: The Sense Of Agencymentioning
confidence: 88%
“…More recently, different studies have used the Body Ownership Illusion with visuomotor synchronicity and voluntary movement to induce an illusion of agency over the user actions such as walking (Kokkinara et al, 2016) or speaking (Banakou and Slater, 2014). By embodying a digital avatar that could be controlled by the user's movements, researchers observed self-attribution of agency to subjects over actions taken by the avatar, even without any prior intention, prediction, priming, and cause preceding effect (Banakou and Slater, 2014).…”
Section: Agency Illusionsmentioning
confidence: 99%
“…Thus, gaze is a simple but core element of perception and interaction in a VR environment. In this regard, Kokkinara et al [24] analyzed the presence of users in VR using various approaches, including viewpoints. In addition, the effects of the gaze model using avatars on user concentration and immersion in the environment were studied and analyzed [4,5].…”
Section: Related Workmentioning
confidence: 99%