“…Especially when multiple interfaces move independently and interact with each other, situations will occur that are difficult to deal with in explicit surface representations, such as overlaps of the respective surface meshes and topological changes [32][33][34]. Finally, although the use of component based geometry, i.e., a complex geometry which is composed of different separate components that are allowed to intersect and perform relative motion, is possible, this comes at the expense of added complexity and costs, since the reconstruction algorithm must be able to extract the relevant part of the geometry, i.e., the wetted surface [35,36].…”