2016
DOI: 10.1016/j.ejor.2015.08.017
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Finding the nucleoli of large cooperative games

Abstract: Highlights• We propose a new nested-LPs-based approach for finding the nucleolus• We resolve subtle issues in handling multiple optimal solutions in each LP• The approach involves fewer and smaller LPs compared to existing methods• The approach proves to work well in several large combinatorial games AbstractThe nucleolus is one of the most important solution concepts in cooperative game theory as a result of its attractive properties -it always exists (if the imputation is non-empty), is unique, and is alway… Show more

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Cited by 16 publications
(14 citation statements)
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“…There are structured games such as weighted voting games, network flow games and coalitional skill games in which Step 2 can be executed efficiently. We refer the readers to [20] for details.…”
Section: Remarkmentioning
confidence: 99%
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“…There are structured games such as weighted voting games, network flow games and coalitional skill games in which Step 2 can be executed efficiently. We refer the readers to [20] for details.…”
Section: Remarkmentioning
confidence: 99%
“…Instead, since these games are of a very peculiar nature from an algorithmic perspective, they carry a theoretical interest from a computational point of view. For games with structures like this, we expect further improvement by Table 5 Computing the nucleolus of type I games exploiting the structure in a similar way to [20]. However, within the scope of this paper, we want to provide a like-for-like comparison and hence leave further improvements for future research.…”
Section: Limitations Of Our Algorithmmentioning
confidence: 99%
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“…In general, a linearly weighted nucleolus can be determined by the very same methods as the (standard) nucleolus, only straightforward adjustments are needed that only negligibly effect the performance. This is particularly true for the most frequently applied sequential linear programming approach pioneered by Kopelowitz (1967) (for a recent implementation finely tuned even for large games, see (Nguyen and Thomas 2016)). On the other hand, and in contrast to the rich literature on the computation of the (standard) nucleolus in specific classes of games, we can only mention the algorithm by Huijink et al (2015) that computes the per-capita nucleolus in bankruptcy games.…”
Section: Have Proved: In Any N-playermentioning
confidence: 99%
“…1 INTRODUCTION Nguyen and Thomas (2016) claimed that they have invented a method for the extremely challenging task of computing the nucleoli of games with more than 50 players using nested linear programs (LP). Unfortunately, their claim is false.…”
mentioning
confidence: 99%