ACM SIGGRAPH 2011 Courses 2011
DOI: 10.1145/2037636.2037642
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Filtering approaches for real-time anti-aliasing

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Cited by 33 publications
(27 citation statements)
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“…Various post-processing methods have been proposed that perform anti-aliasing by reusing information from adjacent pixels [Reshetov 2009;Lottes 2009;Reshetov 2012;Jimenez et al 2011] or adjacent frames [NVIDIA 2014b], thus saving computation. These methods are typically fast and easy to integrate into a rendering engine, and have become a popular choice for modern video games.…”
Section: Related Workmentioning
confidence: 99%
“…Various post-processing methods have been proposed that perform anti-aliasing by reusing information from adjacent pixels [Reshetov 2009;Lottes 2009;Reshetov 2012;Jimenez et al 2011] or adjacent frames [NVIDIA 2014b], thus saving computation. These methods are typically fast and easy to integrate into a rendering engine, and have become a popular choice for modern video games.…”
Section: Related Workmentioning
confidence: 99%
“…Since then, many intelligent edge-blur techniques have been proposed, and they are widely used in the game industry, since they are fast and power-efficient. We refer the interested reader to the excellent SIGGRAPH course on this topic by Jimenez et al [2011]. We note that these techniques are not robust to all kinds of scenarios.…”
Section: Previous Workmentioning
confidence: 99%
“…To get rid of these artifacts, many different methods have been developed, and there is a vast body of research on antialiasing techniques. For more details, see [5] and references therein.…”
Section: Previous Workmentioning
confidence: 99%