2013
DOI: 10.1145/2461912.2462015
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Abstract: Edge aliasing continues to be one of the most prominent problems in real-time graphics, e.g., in games. We present a novel algorithm that uses shared memory between the GPU and the CPU so that these two units can work in concert to solve the edge aliasing problem rapidly. Our system renders the scene as usual on the GPU with one sample per pixel. At the same time, our novel edge aliasing algorithm is executed asynchronously on the CPU. First, a sparse set of important pixels is created. This set may include pi… Show more

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Cited by 7 publications
(2 citation statements)
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“…Both sorting and sparse techniques have been used, for example, in computer graphics [10,11], but for the cell-based distance determination algorithm, new variations of these general techniques are required. Memory accesses are then an obvious target for optimization.…”
Section: Fetch Length Problemmentioning
confidence: 99%
See 1 more Smart Citation
“…Both sorting and sparse techniques have been used, for example, in computer graphics [10,11], but for the cell-based distance determination algorithm, new variations of these general techniques are required. Memory accesses are then an obvious target for optimization.…”
Section: Fetch Length Problemmentioning
confidence: 99%
“…The sparseness of the data can be exploited by examining only a part of the empty cells during the processing phase. Both sorting and sparse techniques have been used, for example, in computer graphics [10,11], but for the cell-based distance determination algorithm, new variations of these general techniques are required.…”
Section: Fetch Length Problemmentioning
confidence: 99%