2019
DOI: 10.1007/978-3-030-33894-7_27
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Felt: A Simple Story Sifter

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Cited by 20 publications
(7 citation statements)
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“…Szilas et al [47] discuss interestingness as a paradox dramatic situation with obstacles and conflicts, albeit applicable to stories as successive events. Yet, to approach subjective measurements such as interestingness, most research turns towards having human evaluation [48], [49] or using such to form human models to be used as surrogate models [50], [51].…”
Section: Related Workmentioning
confidence: 99%
“…Szilas et al [47] discuss interestingness as a paradox dramatic situation with obstacles and conflicts, albeit applicable to stories as successive events. Yet, to approach subjective measurements such as interestingness, most research turns towards having human evaluation [48], [49] or using such to form human models to be used as surrogate models [50], [51].…”
Section: Related Workmentioning
confidence: 99%
“…WAWLT is built around story sifting [22,23] in both its implementation and its design, making central use of the story sifting and simulation engine Felt [11]. Story sifting approaches to emergent narrative attempt to address the challenges of narrative generation through curation: by allowing a simulated storyworld to run, generating a massive chronicle of mostly-uninteresting simulated events, and then searching within this chronicle for patterns of narratively compelling events, it is possible to provide players with compelling stories or microstories without baking knowledge of how to tell a compelling story directly into the simulation engine itself.…”
Section: Related Workmentioning
confidence: 99%
“…The state of the WAWLT storyworld is stored in a DataScript [18] database managed by the Felt [11] story sifting and simulation engine. Storyworld entities represented in the database include characters, projects, institutions, events, relationships, and impressions.…”
Section: Architecture 41 Storyworld State Databasementioning
confidence: 99%
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“…It selects stories from among the simulation traces by identifying the ones that score highest on certain story-coherence metrics. Felt (Kreminski, Dickinson, and Wardrip-Fruin 2019) also extracts stories from simulations, but with an emphasis on finding subsets of one large simulation. It maintains a database of events from a story world and provides a query language for "sifting" the world history to find event patterns that match a desired story structure.…”
Section: Related Workmentioning
confidence: 99%