2010
DOI: 10.1111/j.1467-8659.2010.01806.x
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Feature based terrain generation using diffusion equation

Abstract: International audienceThis paper presents a diffusion method for generating terrains from a set of parameterized curves that characterize the landform features such as ridge lines, riverbeds or cliffs. Our approach provides the user with an intuitive vector-based feature-oriented control over the terrain. Different types of constraints (such as elevation, slope angle and roughness) can be attached to the curves so as to define the shape of the terrain. The terrain is generated from the curve representation by … Show more

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Cited by 92 publications
(91 citation statements)
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References 24 publications
(26 reference statements)
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“…Despite a few attempts to force fractal generation to fit user-defined constraints [9], [10], the common problem of procedural terrain generators is their lack of direct control. In contrast other procedural methods model terrains from a set of 3D feature curves used to specify ridges or river networks [11], [12], with, however, little help from the system to improve realism. Génevaux et al [13] introduce a method that builds large terrains by combining river sections and terrains into a single geologically-based model.…”
Section: Related Workmentioning
confidence: 99%
“…Despite a few attempts to force fractal generation to fit user-defined constraints [9], [10], the common problem of procedural terrain generators is their lack of direct control. In contrast other procedural methods model terrains from a set of 3D feature curves used to specify ridges or river networks [11], [12], with, however, little help from the system to improve realism. Génevaux et al [13] introduce a method that builds large terrains by combining river sections and terrains into a single geologically-based model.…”
Section: Related Workmentioning
confidence: 99%
“…Procedural modeling methods exploit the observation that landform features repeat at different scales and define the elevation either as fractals [15,20] or by using a combination of scaled noise-based functions [17]. Several improvements were proposed to improve user control, such as terrains generated from feature curves [14], rivers [10] or a hierarchical construction tree representation [11]. Specifying generative rules that preserve the overall coherence of the scene is a difficult task, mainly because of the indirect control over the generation processes.…”
Section: Related Workmentioning
confidence: 99%
“…This is the reason why several extensions have been proposed to improve artistic control using directional diffusion and blockers [3,4], or to produce a smoother color propagation [10]. Jeschke et al [13] also use diffusion curves to control the parameters of procedural textures, while Hnaidi et al [11] create height fields by diffusing height from curves that represent ridges and cliffs. Finally, Takayama et al [24] extend diffusion curves to diffusion surfaces to create volumetric models with 3D color gradients.…”
Section: Gradient Extremamentioning
confidence: 99%