2020
DOI: 10.1089/cyber.2019.0497
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Feasibility of a Virtual Reality-Based Psychoeducational Tool (VRight) for Depressive Patients

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Cited by 27 publications
(22 citation statements)
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“…Toward that end, Birckhead and colleagues [ 218 ] have provided recommendations to guide progressive and programmatic lines of XR research. Other good practices in this field of research include pretraining to orient participants to XR and minimize error, repeated exposure to detect and control for novelty confounds, and on-demand technical support during XR studies [ 54 , 219 , 220 ]. Failures with XR telehealth are equally important to publish as successes to accumulate details relevant to application and sustainability.…”
Section: Remaining Barriers and Steps Forwardmentioning
confidence: 99%
“…Toward that end, Birckhead and colleagues [ 218 ] have provided recommendations to guide progressive and programmatic lines of XR research. Other good practices in this field of research include pretraining to orient participants to XR and minimize error, repeated exposure to detect and control for novelty confounds, and on-demand technical support during XR studies [ 54 , 219 , 220 ]. Failures with XR telehealth are equally important to publish as successes to accumulate details relevant to application and sustainability.…”
Section: Remaining Barriers and Steps Forwardmentioning
confidence: 99%
“…Despite the important role that virtual reality could play in providing information regarding mental suffering conditions, only a few previous studies to date have investigated the possibilities of virtual reality for psychoeducation (Rizzo et al, 2009(Rizzo et al, , 2010Riva et al, 2012;Tielman et al, 2017;Migoya-Borja et al, 2020). For example, a virtual environment called "Learning Island" and developed in Second Life, was created to host an interactive course on stress management (Riva et al, 2012).…”
Section: The Potential Of Virtual Reality For Psychoeducation On Stress and Anxietymentioning
confidence: 99%
“…For example, a virtual environment called "Learning Island" and developed in Second Life, was created to host an interactive course on stress management (Riva et al, 2012). Also, a virtual reality-based psychoeducational tool for individuals suffering from depression called "VRight" has been shown to increase depressive symptoms awareness (Migoya-Borja et al, 2020). Within this context, MIND-VR's main goal is to develop an immersive experience offering psychoeducation on stress and anxiety.…”
Section: The Potential Of Virtual Reality For Psychoeducation On Stress and Anxietymentioning
confidence: 99%
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“…A recent survey study on attitudes towards VR among practicing CBT clinicians found that those who worked clinically with neuropsychiatric disorders, personality disorders, and psychosomatic disorders were more inclined to report that VR could be used with the respective disorder (Lindner et al 2019d), suggesting that novel clinical applications of VR are indeed possible. The VR field is currently expanding rapidly, including new research on innovative VR treatments for disorders that have previously received little attention like depression (Migoya-Borja et al 2020;Schleider et al 2019), sleep problems (Lee and Kang 2020), and worry (Guitard et al 2019). Recent work has also studied how VR can be used for modifying cognitions (Silviu Matu 2019) and feared self-perceptions (Wong 2019), in approach-avoidance training for obesity (Kakoschke 2019), and to treat aggressive behavior in children (Alsem 2019), revealing how VR has matured into a flexible, innovative treatment tool.…”
Section: Vr For Other Disordersmentioning
confidence: 99%