Advances in Computer Graphics I 1986
DOI: 10.1007/978-3-642-46514-7_7
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Fast Spheres, Shadows, Textures, Transparencies, and Image Enhancements in Pixel-Planes

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Cited by 52 publications
(39 citation statements)
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“…For each triangle T ′ in {T ′ n + T ′ e }, we apply the classical edge walking algorithm [8], which is usually used in the rasterisation procedure of a 3D graphics pipeline, to obtain texel samples. Number of texel samples obtained increases with the triangle area.…”
Section: -Stepmentioning
confidence: 99%
“…For each triangle T ′ in {T ′ n + T ′ e }, we apply the classical edge walking algorithm [8], which is usually used in the rasterisation procedure of a 3D graphics pipeline, to obtain texel samples. Number of texel samples obtained increases with the triangle area.…”
Section: -Stepmentioning
confidence: 99%
“…Screen-door transparency replaces transparent surfaces with a set of pixels that are fully on or off [Fuchs et al 1985]. The choice of stipple patterns can be optimized so they are more visually pleasing to viewers [Mulder et al 1998].…”
Section: Prior Workmentioning
confidence: 99%
“…The Pixel-Planes [Fuchs85] and Pineda [Pineda88] scan conversion algorithms do parallelize well. In both of these algorithms, each triangle edge is represented by a linear edge function.…”
Section: Prior Workmentioning
confidence: 99%
“…Following the Pixel-Planes and Pineda algorithms [Fuchs85,Pineda88], we compute a linear function for each edge of the triangle. This function is positive on inside of the edge and negative on the outside.…”
Section: Edge Functionmentioning
confidence: 99%