Proceedings of the 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2010
DOI: 10.1145/1730804.1730830
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Stochastic transparency

Abstract: Stochastic transparency provides a unified approach to orderindependent transparency, anti-aliasing, and deep shadow maps. It augments screen-door transparency using a random sub-pixel stipple pattern, where each fragment of transparent geometry covers a random subset of pixel samples of size proportional to alpha. This results in correct alpha-blended colors on average, in a single render pass with fixed memory size and no sorting, but introduces noise. We reduce this noise by an alpha correction pass, and by… Show more

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Cited by 51 publications
(18 citation statements)
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References 22 publications
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“…In the case of order-independent transparency, ignoring order is sometimes acceptable [Meshkin 2007;Bavoil and Myers 2008]. Another method that avoids the need for sorting is stochastic transparency [Enderton et al 2010;Laine and Karras 2011], a refreshing new take on screen-door transparency [Foley et al 1990;Mulder et al 1998]. Our method always produces noisefree renderings and is significantly faster.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…In the case of order-independent transparency, ignoring order is sometimes acceptable [Meshkin 2007;Bavoil and Myers 2008]. Another method that avoids the need for sorting is stochastic transparency [Enderton et al 2010;Laine and Karras 2011], a refreshing new take on screen-door transparency [Foley et al 1990;Mulder et al 1998]. Our method always produces noisefree renderings and is significantly faster.…”
Section: Related Workmentioning
confidence: 99%
“…We compared the overall performance of our fragment shader algorithm with a selection of state-of-theart real-time depth-sorting algorithms: per-pixel dynamic linked lists (LL) [Yang et al 2010], stochastic transparency (ST) [Enderton et al 2010], and dual depth peeling (DDP) [Bavoil and Myers 2008]. ST is an approximate algorithm, while DDP and LL produce exact results.…”
Section: Overall Performancementioning
confidence: 99%
“…Neither Deferred shading, nor Tiled Deferred Shading, provides a way to handle transparency. We are instead left with techniques that are approximate [KL09,ESSL10], or expensive [Eve01]. In Section 4, we present a way to conveniently support transparency when using tiled shading.…”
Section: Limitationsmentioning
confidence: 99%
“…Kelley et al [KGP*94] use a fixed‐size staging buffer for sorting fragments. Enderton et al [ESSL10] introduce a technique for handling all types of transparent occluders in a fixed amount of storage for both shadow and primary visibility generating a stochastically sampled visibility function.…”
Section: Background and Related Workmentioning
confidence: 99%