GPU Computing Gems Jade Edition 2012
DOI: 10.1016/b978-0-12-385963-1.00007-1
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Fast Minimum Spanning Tree Computation

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Cited by 3 publications
(4 citation statements)
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“…First, we modified Harish's original parallel shortest path algorithm for GPGPU [9,10] (named as "Harish") to include the early termination condition (named Harish with Early Termination or HET). The original Harish algorithm is targeted for the single source, multiple targets shortest path problem.…”
Section: Resultsmentioning
confidence: 99%
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“…First, we modified Harish's original parallel shortest path algorithm for GPGPU [9,10] (named as "Harish") to include the early termination condition (named Harish with Early Termination or HET). The original Harish algorithm is targeted for the single source, multiple targets shortest path problem.…”
Section: Resultsmentioning
confidence: 99%
“…Dijkstra's algorithm can also be used to find the shortest path between a source and a target by stopping the algorithm when the target is reached. A parallel implementation of Dijkstra's algorithm for graphics processing units (GPUs) targeted for the single source, multiple targets shortest path problem was proposed by Harish, Vineet, and Narayanan [9,10]. The idea is to take advantage of the hundreds or thousands of graphics cores on the GPU to parallelize the solution space exploration and consequently speed up the search for the optimal solution.…”
Section: Introductionmentioning
confidence: 99%
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“…Within the discrete mathematics literature, graph compression has been studied with focus on ensuring low distortion (or stretch) of inter-node distances. For example, spanning trees and Steiner trees are the smallest subgraphs maintaining connectivity in undirected graphs [20], [21]. Graph spanners remove a subset of edges while allowing for a user-defined maximum distortion of shortest paths [22]- [24].…”
Section: Introductionmentioning
confidence: 99%