2016
DOI: 10.1587/elex.13.20160036
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Fast bidirectional shortest path on GPU

Abstract: The bidirectional shortest path problem has important applications in VLSI floor planning and other areas. We introduce a new algorithm to solve bidirectional shortest path problems using parallel architectures provided by general purpose computing on graphics processing units. The algorithm performs parallel searches from the source and sink using Dijkstra's classic approach modified with pruning and early termination. We achieve substantial speedup over a parallel method that performs a single parallel searc… Show more

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