2007
DOI: 10.4040/jkan.2007.37.5.754
|View full text |Cite
|
Sign up to set email alerts
|

Factors on Internet Game Addiction among Adolescents

Abstract: The result of this study suggests that there are noticeable relationships between internet game addiction and gender, academic performance, location of computer, usage time of internet games, parents' rearing attitude, and self efficacy.

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
6
0
2

Year Published

2009
2009
2023
2023

Publication Types

Select...
9

Relationship

0
9

Authors

Journals

citations
Cited by 22 publications
(8 citation statements)
references
References 6 publications
0
6
0
2
Order By: Relevance
“…Self‐regulation involves four main components: motivation, standardization, monitoring, and willpower (Baumeister & Vohs, ). Self‐efficacy and self‐regulation are cognitive‐behavioral factors that have strong effects on addiction (Park, Kwon, & Park, ). Even though students who are addicted to the internet expect their behaviors to have negative results, they cannot control themselves and will continue the behavior if their perceived self‐efficacy is insufficient (Keinan, ; Son, Ahn, & Kim, ).…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…Self‐regulation involves four main components: motivation, standardization, monitoring, and willpower (Baumeister & Vohs, ). Self‐efficacy and self‐regulation are cognitive‐behavioral factors that have strong effects on addiction (Park, Kwon, & Park, ). Even though students who are addicted to the internet expect their behaviors to have negative results, they cannot control themselves and will continue the behavior if their perceived self‐efficacy is insufficient (Keinan, ; Son, Ahn, & Kim, ).…”
Section: Introductionmentioning
confidence: 99%
“…Self-regulation involves four main components: motivation, standardization, monitoring, and willpower (Baumeister & Vohs, 2007). Self-efficacy and self-regulation are cognitive-behavioral factors that have strong effects on addiction (Park, Kwon, & Park, 2007).…”
Section: Introductionmentioning
confidence: 99%
“…Membership to some of the more popular MMORPG games requires a monthly payment which grants monthly access to participate in that selected game. These games are extremely popular with adolescents and young adult males in Japan, Hong Kong, Chinese Taipei, China, and South Korea [6,7]. They combine Hercules-like conquests and overcoming adversity with thrilling graphics, achievement of superiority and admiration from other participants, avoidance of responsibilities and boring homework, and forestalling of the normal adolescent goals.…”
Section: Introductionmentioning
confidence: 99%
“…Os meninos possuíram maior ênfase no comportamento dependente (5,8%) do que as meninas (3,0%) 58 . É sugerido que o sexo masculino possui maior índice e risco de dependência de jogos eletrônicos 59 .…”
Section: Discussionunclassified