2010
DOI: 10.1007/s10919-010-0095-9
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FACSGen: A Tool to Synthesize Emotional Facial Expressions Through Systematic Manipulation of Facial Action Units

Abstract: To investigate the perception of emotional facial expressions, researchers rely on shared sets of photos or videos, most often generated by actor portrayals. The drawback of such standardized material is a lack of flexibility and controllability, as it does not allow the systematic parametric manipulation of specific features of facial expressions on the one hand, and of more general properties of the facial identity (age, ethnicity, gender) on the other. To remedy this problem, we developed FACSGen: a novel t… Show more

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Cited by 116 publications
(124 citation statements)
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References 39 publications
(42 reference statements)
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“…For instance, Swiss Centre for Affective Science of the Geneva University developed a software FACSGen v2.0 25 as an extension of the commercial software FaceGen®, and according the authors, it provides limited control over the manipulation of facial expressions, while FACSGen allow creating facial expressions as provided by the Facial Action Coding System-FACS 26 .…”
Section: Discussionmentioning
confidence: 99%
“…For instance, Swiss Centre for Affective Science of the Geneva University developed a software FACSGen v2.0 25 as an extension of the commercial software FaceGen®, and according the authors, it provides limited control over the manipulation of facial expressions, while FACSGen allow creating facial expressions as provided by the Facial Action Coding System-FACS 26 .…”
Section: Discussionmentioning
confidence: 99%
“…The virtual audience was composed of high quality agents with realistic facial expressions and behaviors. An agent is created using four different components: (1) realistic body from a 3D scan of real actors; (2) realistic body animations created from motion capture footage; (3) accurate and controllable facial expressions based on FACSGen [65,66]; and (4) expressive behavior and social interaction modeling. The audience behavior could smoothly change from engaged to disengaged behaviors.…”
Section: Recording Sessionmentioning
confidence: 99%
“…Participants wore Philips SBC HP250 headphones, allowing us to present them with auditory feedback when they made a mistake. Stimuli, elaborated with FACSGen software (Roesch, Reveret, Grandjean, & Sander, 2006;Roesch et al, 2011), consisted of 3D colored avatar faces of four men and four women expressing anger or being neutral. They were taken from the study of Roesch et al (2011), in which 44 participants evaluated them with 69 other FACSgen stimuli in terms of gender, believability, and intrinsic emotionality.…”
Section: Apparatus and Stimulimentioning
confidence: 99%
“…Stimuli, elaborated with FACSGen software (Roesch, Reveret, Grandjean, & Sander, 2006;Roesch et al, 2011), consisted of 3D colored avatar faces of four men and four women expressing anger or being neutral. They were taken from the study of Roesch et al (2011), in which 44 participants evaluated them with 69 other FACSgen stimuli in terms of gender, believability, and intrinsic emotionality. In the same study they were also rated by 20 participants in terms of emotion intensity on a scale from 0 ("not intense") to 100 ("very intense").…”
Section: Apparatus and Stimulimentioning
confidence: 99%