2020
DOI: 10.1080/17518423.2020.1770890
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Eye Gaze Gaming Intervention in Children with Dyskinetic Cerebral Palsy: A Pilot Study of Task Performance and Its Relation with Dystonia and Choreoathetosis

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Cited by 7 publications
(7 citation statements)
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“…The Delphi study reported here was completed to address the gap in evidence to guide implementation of eye-gaze control technology with people with cerebral palsy and to inform the content of clinical guidelines for eye-gaze control technology implementation [6][7][8][9][10][11]22]. Consensus was reached on 94 statements considered important to be included in these clinical guidelines.…”
Section: Discussionmentioning
confidence: 99%
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“…The Delphi study reported here was completed to address the gap in evidence to guide implementation of eye-gaze control technology with people with cerebral palsy and to inform the content of clinical guidelines for eye-gaze control technology implementation [6][7][8][9][10][11]22]. Consensus was reached on 94 statements considered important to be included in these clinical guidelines.…”
Section: Discussionmentioning
confidence: 99%
“…Eye-gaze control technology provides an effective and direct access method to computers and speech generating devices for people with significant physical disabilities, such as cerebral palsy [4,5], who are able to use purposeful looking behaviours including gaze fixations and gaze transfers [6][7][8][9][10]. This technology holds the potential to unlock people's capacity to participate in leisure and productivity pursuits, play games, listen to music, use social media, and for environmental control.…”
Section: Introductionmentioning
confidence: 99%
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“…Within the development of the gaming industry in the context of people with disabilities, several directions should be pointed out. Eye Gaze Gaming technology has excellent potential as a functional computer interface for children with severe dyskinetic cerebral palsy (DCP) (Bekteshi et al, 2020). The authors, based on the results of a pilot study to examine the ability of participants to acquire specific skills related to visual control in games, i.e.…”
Section: Existing Gaming Solutions As Facilities For People With Disa...mentioning
confidence: 99%
“…Eye movements seem to be affected to a lesser extent than upper limbs, 1 hence why clinical practice has adopted eye‐tracking technology as a potentially successful aided communication and computer interface for children with dyskinetic CP. Research in dyskinetic CP shows that an intensive and structured eye‐tracking gaming intervention of 5 weeks 6 or 6 weeks 7 leads to the acquisition of eye‐tracking operational skills necessary to navigate on the screen and fixate on a point of interest, such as computer icons or communication symbols. Operational skills involve all skills necessary in the technical operation of AAC strategies and techniques such as skills to produce different forms of unaided AAC (gestures, signs, or other movements to facilitate communication), skills to utilize selection techniques in aided AAC (eye gaze, pointing on the screen with a finger, and others), and skills to navigate and operate aided AAC systems accurately and efficiently such as navigating between pages on the screen 8 .…”
mentioning
confidence: 99%