Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems 2017
DOI: 10.1145/3025453.3025689
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Extending the Body for Interaction with Reality

Abstract: Figure 1: We present an ownership-preserving direct manipulation technique in augmented reality, which allows interaction with remote devices in a ubicomp environment with the help of a long virtual arm. While the user's real hand is close to the body the virtual arm is of normal length (A) and by simply reaching out the user can make it extend to access remote devices in the room. For instance we allow adjusting the height of a table (B), opening and closing a curtain (C) and adjusting the angle of a tilting … Show more

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Cited by 65 publications
(66 citation statements)
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“…Moreover, as suggested above, our findings could show better results in case we used more body and natural related technologies where participants would use their own hands instead of may be perceived artificial controllers. We could build upon existing studies with regard to augmented reality that artificial arms are perceived as one own ones [12]. Here, for a future study we would integrate a control measurement to compare both technologies in order to investigate a possible of effect of a HMD controller versus a probably more natural technology.…”
Section: Discussionmentioning
confidence: 99%
“…Moreover, as suggested above, our findings could show better results in case we used more body and natural related technologies where participants would use their own hands instead of may be perceived artificial controllers. We could build upon existing studies with regard to augmented reality that artificial arms are perceived as one own ones [12]. Here, for a future study we would integrate a control measurement to compare both technologies in order to investigate a possible of effect of a HMD controller versus a probably more natural technology.…”
Section: Discussionmentioning
confidence: 99%
“…However, while the authors do not discuss absolute ratings, it is clearly evident from their figures, that they observed positive ratings for referral of touch at 67.5 cm [29], as well as some evidence of the VHI at 30 cm displacement [34]. Furthermore, the body ownership illusion proved surprisingly robust to displacements away from the user, as explored for connected virtual arms, that were extended up to 3 times their normal length [18,24]. The latter examples, which provide evidence of ownership, despite displacement of the virtual hand, have in common that they were realized in immersive virtual en-vironments.…”
Section: Body Ownership Illusionsmentioning
confidence: 99%
“…One large attraction of Virtual Reality (VR) is that its users can embody avatars that differ from their bodies. For example, people can experience ownership of avatar bodies of different appearances [6,39], with extra limbs [37], or elongated arms [7,13]. Changes to the avatar may also increase the user's performance in interactive tasks [37].…”
Section: Introductionmentioning
confidence: 99%
“…For instance, in an exploration of VR avatars, Won et al chose adaptations that add a gain to leg movements and reduce the reach of the arm, but gave no rationale for the chosen constants of these modifications [37]. Other papers similarly pick changes to the morphology of the avatar seemingly arbitrarily (e.g., [7,13,31]).…”
Section: Introductionmentioning
confidence: 99%