“…Firstly, the lack of haptic feedback makes it harder for users to know when a virtual object is touched or grabbed. While in our prototype this was partially compensated by visual feedback, future technological solutions could further improve on this by including wearable actuators, ranging from simple vibration motors [24,87] to exoskeletons [30,37], physical proxies [5,13], or mid-air haptic feedback [39]. Secondly, with this technology, interaction is only possible while the user's hand is within the limited range of the hand tracking sensor attached to the HMD.…”