2018
DOI: 10.25046/aj030411
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Extendable Board Game to Facilitate Learning in Supply Chain Management

Abstract: Game-based learning has been introduced as an interactive tool to facilitate learning and training processes in various fields, including supply chain management (SCM). Most of these games are specifically designed to focus on certain scenarios and concepts. For example, the original beer distribution game focuses on a single product supply chain without considering capacity and process reliability into account. This creates challenges for extending the games to cover other concepts in SCM. To tackle this prob… Show more

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Cited by 12 publications
(8 citation statements)
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“…Fraccascia et al (2021) show that digital games are suitable for teaching business dynamics of circular practices but are limited in direct communication. Board games have not yet been studied as extensively as digital games, but they are considered suitable for collaborative games due to their transparency and immediate interactive nature (William et al, 2018). Serious games are explicitly suitable for solving complex problems in collaborative settings (Geurts et al, 2007).…”
Section: Game-based Learning For Circular Business Model Innovationmentioning
confidence: 99%
“…Fraccascia et al (2021) show that digital games are suitable for teaching business dynamics of circular practices but are limited in direct communication. Board games have not yet been studied as extensively as digital games, but they are considered suitable for collaborative games due to their transparency and immediate interactive nature (William et al, 2018). Serious games are explicitly suitable for solving complex problems in collaborative settings (Geurts et al, 2007).…”
Section: Game-based Learning For Circular Business Model Innovationmentioning
confidence: 99%
“…In addition to face‐to‐face exercises, humanitarian logistics training includes board games and computer games. Board games can use cards to determine demands that need to be fulfilled at each round in the game (William et al., 2018), and computer games can simulate a variety of situations. For example, de Souza et al (2018) created a single player game for prepositioning stocks of life‐saving goods in Indonesia.…”
Section: Literature Reviewmentioning
confidence: 99%
“…In addition to those games, there are several games that introduce specific SCM concepts. Examples of those games are THINKLog (Lindawati, Nugroho, Fredericco, Rahim, & de Souza, 2017;William, Rahim, Souza, Nugroho, & Fredericco, 2018), Online Humanitarian Supply Chain (The Logistics Institute -Asia Pacific, 2017a, 2017b), Disaster Relief game (de Souza et al, 2018;The Logistics Institute -Asia Pacific, 2017a, 2017bWilliam, Rahim, Boo, & Souza, 2018), LogisticsRush (The Logistics Institute -Asia Pacific, 2017a, 2017b) and ACE E-Commerce game (Lindawati, Rahim, & de Souza, 2018). THINKLog is an extendable board game that can generate different scenarios for various concepts in SCM without changing the basic game structure , while the Online Humanitarian Supply Chain and Disaster Relief game (The Logistics Institute -Asia Pacific, 2017a, 2017b) are digital games focusing on humanitarian logistics which aims to plan and design a coordinated and uninterrupted supply chain of life-saving relief goods to the disaster-affected areas.…”
Section: Games For Scmmentioning
confidence: 99%