2012
DOI: 10.1371/journal.pone.0038586
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Exposure Render: An Interactive Photo-Realistic Volume Rendering Framework

Abstract: The field of volume visualization has undergone rapid development during the past years, both due to advances in suitable computing hardware and due to the increasing availability of large volume datasets. Recent work has focused on increasing the visual realism in Direct Volume Rendering (DVR) by integrating a number of visually plausible but often effect-specific rendering techniques, for instance modeling of light occlusion and depth of field. Besides yielding more attractive renderings, especially the more… Show more

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Cited by 110 publications
(70 citation statements)
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References 34 publications
(49 reference statements)
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“…High quality interactive volumetric illumination methods that have few or no limitations on the illumination complexity are too slow to interactively explore time-varying volumetric data [21]. A comprehensive overview of interactive global illumination techniques can be found in surveys within the topic [16,31].…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…High quality interactive volumetric illumination methods that have few or no limitations on the illumination complexity are too slow to interactively explore time-varying volumetric data [21]. A comprehensive overview of interactive global illumination techniques can be found in surveys within the topic [16,31].…”
Section: Related Workmentioning
confidence: 99%
“…Monte Carlo ray-tracing has been proposed as another alternative for volumetric illumination [34,21]. Unfortunately, the Monte Carlo ray-tracing based methods come with the computational penalty that require progressive computation to stay interactive if a noise-free rendering is desired.…”
Section: Related Workmentioning
confidence: 99%
“…In [20] light propagation is simulated in the volume-space for shadow and single scattering. Kroes et al [10] applied Monte Carlo ray tracing to the DVR which can achieve various global illumination effects including shadow and single scattering. However, it still takes several seconds to converge which affects the interactivity and the rendering results are blurred due to the strong noise filtering.…”
Section: Related Workmentioning
confidence: 99%
“…Techniques used for offline computation are able to produce high quality illumination and have less restrictions on the type of illumination effects that can be achieved. Kroes et al [36] presented a framework adapted to use the GPU for path-tracing of volume data. They are able to produce high quality direct illumination at the expense of slow frame-rates, i.e.…”
Section: Enhancing Salient Features Using Illuminationmentioning
confidence: 99%
“…This has allowed them to take advantage of different aspects of the volume rendering equation under the assumption that the data is not changing. For example, high quality illumination can be achieved by applying iterative techniques that improve the quality over time [36]. However, this is not possible for time-varying data as the scene is constantly changing and therefore resets the computation each frame.…”
Section: Illumination Of Time-varying Volumetric Datamentioning
confidence: 99%