2013
DOI: 10.1109/tvcg.2013.172
|View full text |Cite
|
Sign up to set email alerts
|

Lighting Design for Globally Illuminated Volume Rendering

Abstract: Abstract-With the evolution of graphics hardware, high quality global illumination becomes available for real-time volume rendering. Compared to local illumination, global illumination can produce realistic shading effects which are closer to real world scenes, and has proven useful for enhancing volume data visualization to enable better depth and shape perception. However, setting up optimal lighting could be a nontrivial task for average users. There were lighting design works for volume visualization but t… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
8
0

Year Published

2015
2015
2024
2024

Publication Types

Select...
7
2
1

Relationship

0
10

Authors

Journals

citations
Cited by 32 publications
(8 citation statements)
references
References 33 publications
0
8
0
Order By: Relevance
“…visualization of data in the form of 3D pixels, referred to as ‘voxels’. This method is extensively used to visualize scalar and vector fields such as MRI, CT and fluid flow datasets (3641). The flexibility information of yeast rRNAs was converted into a scalar field to enable volume visualization.…”
Section: Methodsmentioning
confidence: 99%
“…visualization of data in the form of 3D pixels, referred to as ‘voxels’. This method is extensively used to visualize scalar and vector fields such as MRI, CT and fluid flow datasets (3641). The flexibility information of yeast rRNAs was converted into a scalar field to enable volume visualization.…”
Section: Methodsmentioning
confidence: 99%
“…Banks and Beason [29] proposed a 4D light transport model to decouple the illumination computation from the isosurface generation. Recently, ambient volume scattering [30] has been proposed to simulate scattering on mesoscopic scales in direct volume rendering, and an advanced lighting design [31] for the global illumination in volume rendering was presented. However, these approaches do not interactively reflect the changes of volume rendering settings, such as the transfer function and lighting properties.…”
Section: Related Workmentioning
confidence: 99%
“…• Reflectance Transformation Imaging (C): a photographic technique for capturing the shape of a surface and the color of an object by combining photographs of the objects taken from a semi-static camera on an MAV under various illumination provided by a different MAV [21]. • Three-point & strong-side lighting (C) * : filming techniques [22] in which 1-3 sources of light are used in different locations relative to the optical axis of the camera.…”
Section: Motivationmentioning
confidence: 99%