2020
DOI: 10.3897/jucs.2020.049
|View full text |Cite
|
Sign up to set email alerts
|

Exploring Virtual Reality in the Higher Education Classroom: Using VR to Build Knowledge and Understanding

Abstract: irtual reality (VR), as an informative medium, possesses the potential to engage students with immersive, interactive, and informative experiences. When presented in VR, immersive virtual environments (IVEs) can provide three-dimensional visual simulations that can be used to inform students about concepts in specific contexts that would be near impossible to achieve with more traditional teaching methodologies. It is proposed that existing learning frameworks can benefit from exploring the modalities of inter… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
20
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
8

Relationship

0
8

Authors

Journals

citations
Cited by 25 publications
(22 citation statements)
references
References 18 publications
0
20
0
Order By: Relevance
“…In Tang (2021) , the author studied the application of VR technology in college physical education and discussed the role of VR technology in improving the quality of physical education. In Young et al (2020) , the authors evaluated students’ experience of applying immersive technology in a higher education environment, especially in physical geography students’ exploration of geomorphology theory using VR. Based on the VR education platform, in Zhang et al (2020) , the authors clarified the importance and some disadvantages of education under the traditional education mode.…”
Section: Related Workmentioning
confidence: 99%
“…In Tang (2021) , the author studied the application of VR technology in college physical education and discussed the role of VR technology in improving the quality of physical education. In Young et al (2020) , the authors evaluated students’ experience of applying immersive technology in a higher education environment, especially in physical geography students’ exploration of geomorphology theory using VR. Based on the VR education platform, in Zhang et al (2020) , the authors clarified the importance and some disadvantages of education under the traditional education mode.…”
Section: Related Workmentioning
confidence: 99%
“…In two of the reviewed articles [17,28], the focus was to develop new heuristics, as both argued that there was a need for more domain-specific heuristics. While common Nielsen's 10 usability heuristics [23] are used as the de facto standard in the process of heuristic evaluation, ref.…”
Section: Overview Of Various Applications Of Heuristicsmentioning
confidence: 99%
“…As mentioned, the authors of [17] were not the only ones to develop a new set of heuristics to evaluate usability. In the study by [28], the authors first evaluated students' experiences with virtual reality learning, and the students expressed an overall positive response to the technology, both regarding the hedonistic and pragmatic effects. Based on the results of the evaluation, literature, and previous research, the authors developed a framework specifically meant for teachers as to how to create student-centered lesson plans that incorporate VR in the classroom.…”
Section: Overview Of Various Applications Of Heuristicsmentioning
confidence: 99%
See 1 more Smart Citation
“…However, this technology undoubtedly enables the expansion of educational opportunities [22]. Research of virtual environments in education also specifically focuses on geography and understanding its complex natural phenomena [23][24][25]. The potential benefits of immersive technologies can be found, for example, in the study of Philips et al [26], who examined the usage of immersive 3D geovisualization.…”
Section: Introductionmentioning
confidence: 99%