2016 38th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC) 2016
DOI: 10.1109/embc.2016.7591114
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Exploring various orientation measurement approaches applied to a serious game system for functional rehabilitation

Abstract: Abstract-Serious games have been established as a complementary tool for conventional rehabilitation. This trend proved to be beneficial for both experts and patients since the first are able to assign and monitor virtual reality games for their patients to be executed at home, and the latter are greatly motivated by the challenges of these games rather than the repeatable and boring rehabilitation movements. In a previous work, we proposed a serious game for lower limb rehabilitation of the musculoskeletal sy… Show more

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Cited by 2 publications
(1 citation statement)
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“…Gamification is defined as the use of game design features and elements in non-game contexts [12]. Extant research has supported the use of gamification in the rehabilitation process for musculoskeletal injuries [13,14] and other health-related conditions [12,15], especially to encourage engagement and increase patients' adherence to exercise programs. Qiu et al [16] proposed Fun-Knee, a two-dimensional (2D) cartoon-based fishing game designed using UNITY engine.…”
Section: Related Workmentioning
confidence: 99%
“…Gamification is defined as the use of game design features and elements in non-game contexts [12]. Extant research has supported the use of gamification in the rehabilitation process for musculoskeletal injuries [13,14] and other health-related conditions [12,15], especially to encourage engagement and increase patients' adherence to exercise programs. Qiu et al [16] proposed Fun-Knee, a two-dimensional (2D) cartoon-based fishing game designed using UNITY engine.…”
Section: Related Workmentioning
confidence: 99%