2016
DOI: 10.1038/nature17620
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Exploring the quantum speed limit with computer games

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Cited by 108 publications
(231 citation statements)
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References 36 publications
(69 reference statements)
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“…The best designs, as chosen by the community, were then tested experimentally 73,78 . Hence, gamification is a powerful tool to engage massive numbers of volunteer citizen scientists to solve complex problems in which human intuition can outperform computer algorithms, even for abstract problems such as quantum computing 79 .…”
Section: Figurementioning
confidence: 99%
“…The best designs, as chosen by the community, were then tested experimentally 73,78 . Hence, gamification is a powerful tool to engage massive numbers of volunteer citizen scientists to solve complex problems in which human intuition can outperform computer algorithms, even for abstract problems such as quantum computing 79 .…”
Section: Figurementioning
confidence: 99%
“…Although CS offers a promising approach, its full potential has not yet been realized. On the one hand, CS projects have recently offered a platform for unique research in terms of the topic [5, 6] and the extent of the data [4, 7]. On the other hand, they are often in poor synergy with the education system, and they also insufficiently emphasize synergies between environmental education and science education [8].…”
Section: Introductionmentioning
confidence: 99%
“…For example, narrowly focused workers might each labor to enhance their own productivity, but this might actually decrease overall company performance. Crowd-sourcing applications in science (such as solving quantum problems 28 or other sorts of “citizen science” ranging from protein folding 29 to the assessment of archeological or astronomical images) might be facilitated by adding some bots or noise to groups working collaboratively. Moreover, our work reinforces the idea that both simple and sophisticated AI might be useful.…”
mentioning
confidence: 99%