“…The ELESS A game-based e-leadership model not only needs to be contextualised with current literature and leadership models, but must also acknowledge that soft skills development and assessment in-game requires a different approach and perspective from traditional approaches in order for it to be most effective. Towards defining a model for e-leadership in the educational game context, it is worth considering the findings from the literature review undertaken above, as well as reflecting some of the key game design parameters such as motivation (eg, Garris, Ahlers & Driskell, 2002); increased engagement of learners through immersion and fidelity (eg, de Freitas, Rebolledo-Mendez, Liarokapis, Magoulas & Poulovassilis, 2010); importance of game rules, competition, reward system, role play and narrative for effective game design (eg, Järvinen, 2008); the role of social skills and social learning in games (eg, Ducheneaut & Moore, 2005); team work and long-term cooperation (Gorlinsky & Serva, 2009;Siitonen, 2009); and the importance of immediate feedback for ensuring learning (eg, . In earlier work, games design models have been linked with pedagogic models to improve the efficacy of game-based learning approaches, eg, the exploratory learning model (eg, de Freitas & Neumann, 2009), the "four dimensional framework" (de Freitas & Oliver, 2006) and the "gamebased learning framework" (see Figure 1: Staalduinen and de Freitas 2011).…”