2013
DOI: 10.1111/bjet.12034
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Designing leadership and soft skills in educational games: The e‐leadership and soft skills educational games design model (ELESS)

Abstract: What is already known about this topic• Studies have been undertaken which shown the potential for learning soft skills and leadership skills in game environments and serious games.• Games are powerful training and educational tools for motivating and engaging learners, and reaching hard-to-reach learner groups• Leadership and soft skills need to taught differently from hard skills What this paper adds • A new model for designing and analysing serious games and game environments for leadership and soft skills … Show more

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Cited by 49 publications
(32 citation statements)
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References 26 publications
(55 reference statements)
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“…However, [5] argued that there are significant differences between leadership in conventional organizations and virtual environments. The scale of e-leadership was expanded to not simply refer to leadership in a virtual environment but also the idea that e-leadership can uphold advanced models of leadership in which students can effectively improve their skills and enhance their social interaction [11]. The implication of leadership in a virtual environment is still at a relatively early elaboration phase, and e-leadership will become more imperative in the near future.…”
Section: E-leadership In Virtual Learning Environmentsmentioning
confidence: 99%
See 1 more Smart Citation
“…However, [5] argued that there are significant differences between leadership in conventional organizations and virtual environments. The scale of e-leadership was expanded to not simply refer to leadership in a virtual environment but also the idea that e-leadership can uphold advanced models of leadership in which students can effectively improve their skills and enhance their social interaction [11]. The implication of leadership in a virtual environment is still at a relatively early elaboration phase, and e-leadership will become more imperative in the near future.…”
Section: E-leadership In Virtual Learning Environmentsmentioning
confidence: 99%
“…The implication of leadership in a virtual environment is still at a relatively early elaboration phase, and e-leadership will become more imperative in the near future. Therefore, more research needs be done to explore the effectiveness of leadership in virtual learning settings [5], [11].…”
Section: E-leadership In Virtual Learning Environmentsmentioning
confidence: 99%
“…• Meanwhile, Freitas and Routledge (2013) developed the ELESS model for evaluating educational games.…”
Section: Study Variablesmentioning
confidence: 99%
“…But more recently, games have been regarded not only as a basis for learning through simulation, but also as a tool for the development of a wider range of skills such as communication, through more diverse and abstract forms of play (Zielke et al, 2009;de Freitas & Routledge, 2013). The main reason that games can be so effective in cognitive-based areas of training arises from the way in which games allow for negotiated meanings to be developed within individuals; as part of group activities, shared realities can be negotiated and derived.…”
Section: A Serious Game For Cultural Learningmentioning
confidence: 99%