“…For example, one study found a significant effect of player gender and age on game preferences such that, on average, females were more inclined to enjoy casual and artistic play, puzzles, and virtual goods, whereas males were found to be more inclined to enjoy strategy, sports, action, multiplayer, and competitive play (Tondello et al, 2019). Similarly, another study found sexrelated differences in performance on a virtual reality-based simulating the detection of threatening objects carried by otherwise inconspicuous avatars; it was found that males exhibited greater perceptual sensitivity and a more liberal response criterion than females (Williams et al, 2019). These studies are examples of a number across different domains or research approaches that demonstrate the influence that demographics have on different kinds of human behavior (Wells, 1975).…”