2019
DOI: 10.1177/1071181319631476
|View full text |Cite
|
Sign up to set email alerts
|

Exploring the Effect of Stimuli Characteristics on Signal Detection Performance: Sex Influenced Targeting Bias

Abstract: Research has shown that the perceived sex (female versus male features) of a presented threat can influence participants’ responses. This exploratory analysis examined data from an experiment which utilized a virtual reality signal detection task. Six categorically different character models (three males and three females) transported one of five potential objects (one signal: pistol; five noise: gardening tools) across a virtual environment. The focus of our analysis was to explore the influence of participan… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2021
2021
2021
2021

Publication Types

Select...
2
1

Relationship

2
1

Authors

Journals

citations
Cited by 3 publications
(2 citation statements)
references
References 18 publications
(20 reference statements)
0
2
0
Order By: Relevance
“…For example, one study found a significant effect of player gender and age on game preferences such that, on average, females were more inclined to enjoy casual and artistic play, puzzles, and virtual goods, whereas males were found to be more inclined to enjoy strategy, sports, action, multiplayer, and competitive play (Tondello et al, 2019). Similarly, another study found sexrelated differences in performance on a virtual reality-based simulating the detection of threatening objects carried by otherwise inconspicuous avatars; it was found that males exhibited greater perceptual sensitivity and a more liberal response criterion than females (Williams et al, 2019). These studies are examples of a number across different domains or research approaches that demonstrate the influence that demographics have on different kinds of human behavior (Wells, 1975).…”
Section: Methods For Modeling Human Features Traits and Characteristicsmentioning
confidence: 82%
“…For example, one study found a significant effect of player gender and age on game preferences such that, on average, females were more inclined to enjoy casual and artistic play, puzzles, and virtual goods, whereas males were found to be more inclined to enjoy strategy, sports, action, multiplayer, and competitive play (Tondello et al, 2019). Similarly, another study found sexrelated differences in performance on a virtual reality-based simulating the detection of threatening objects carried by otherwise inconspicuous avatars; it was found that males exhibited greater perceptual sensitivity and a more liberal response criterion than females (Williams et al, 2019). These studies are examples of a number across different domains or research approaches that demonstrate the influence that demographics have on different kinds of human behavior (Wells, 1975).…”
Section: Methods For Modeling Human Features Traits and Characteristicsmentioning
confidence: 82%
“…In order to obtain a more complete understanding of gaming populations, we propose that researchers will need to capture individual differences regarding video game players and use that data to inform the construction of player models (Hooshyar et al, 2018). We consider the relevant individual differences in this population to include contributions from demographic data, such as age, race, and gender (e.g., Williams et al, 2019), as well as psychographic data including an individual's preferences, habits, idiosyncrasies, interests, etc. (Wells, 1975).…”
Section: Introductionmentioning
confidence: 99%