2021
DOI: 10.1177/1071181321651354b
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Supporting Social Interactions In Human-Ai Teams: Profiling Human Teammates From Sparse Data

Abstract: Artificial intelligence has been developed to perform all manner of tasks but has not gained capabilities to support social cognition. We suggest that teams comprised of both humans and artificially intelligent agents cannot achieve optimal team performance unless all teammates have the capacity to employ social-cognitive mechanisms. These form the foundation for generating inferences about their counterparts and enable execution of informed, appropriate behaviors. Social intelligence and its utilization are k… Show more

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Cited by 7 publications
(6 citation statements)
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References 24 publications
(19 reference statements)
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“…Findings show that the VGEM taps into general experience with respect to duration, frequency/intensity, and self-reported skill. These features of video game experience may transfer to novel task performance (Bendell et al, 2021a). With the VGEM, researchers can use its assessment to help account for the variance of prior experience in video games as it can influence the performance of participants in research and training.…”
Section: Discussionmentioning
confidence: 99%
See 3 more Smart Citations
“…Findings show that the VGEM taps into general experience with respect to duration, frequency/intensity, and self-reported skill. These features of video game experience may transfer to novel task performance (Bendell et al, 2021a). With the VGEM, researchers can use its assessment to help account for the variance of prior experience in video games as it can influence the performance of participants in research and training.…”
Section: Discussionmentioning
confidence: 99%
“…Accounting for variance allows researchers to better understand differences in task performance that are more likely due to video game experience. Further, by understanding participant characteristics, these kinds of measures can be used to create profiles of players (Bendell et al, 2021a), which can be used both in gamified research tasks to understand performance, as well as to provide a priori information to artificial intelligence that would aid the development of an Artificial Theory of Mind, allowing the AI to better interpret and predict human behaviors (Bendell et al, 2021b; Williams et al, 2022). Overall, the VGEM can help guide researcher decisions whenever gamified experimental tasks are used.…”
Section: Discussionmentioning
confidence: 99%
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“…These systems vary in complexity, ranging from dyadic interactions between a human and AI, collaborative interactions, where AI is a member of the team, to more facilitating or coaching interactions where AI is guiding teams. Across these, researchers must examine, not simply how AI alters completion of tasks, but also how AI affects human team members and their interactions (Bendell, Williams, Fiore, & Jentsch, 2021a; Kohn, de Visser, Wiese, Lee, & Shaw, 2021; Schelble, Flathmann, McNeese, Freeman, & Mallick, 2022; Terblanche, Molyn, de Haan, & Nilsson, 2022).…”
Section: Introductionmentioning
confidence: 99%