Proceedings of the International Conference on Advanced Visual Interfaces 2010
DOI: 10.1145/1842993.1843008
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Exploring the design space of multiscale 3D orientation

Abstract: Figure 1: Users can easily become disoriented in complex 3D scenes containing objects that exist at a number of scales. Advanced visual interfaces, such as the mirror ball (center), may help users understand their position and orientation in the scene. AbstractRecently, research in 3D computer graphics and interaction has started to move beyond the narrow domain of single object authoring and inspection, and has begun to consider complex multiscale objects and environments. This generalization of problem scope… Show more

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Cited by 15 publications
(6 citation statements)
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“…In 3D environments, researchers have also used sphere shaped cues to display off-screen objects, such as mirror ball [17] and 3D arrow cluster [10]. These techniques can provide 3D location cues for the objects distributed around a 3D environment to support 3D interaction tasks such as navigation.…”
Section: 4mentioning
confidence: 99%
“…In 3D environments, researchers have also used sphere shaped cues to display off-screen objects, such as mirror ball [17] and 3D arrow cluster [10]. These techniques can provide 3D location cues for the objects distributed around a 3D environment to support 3D interaction tasks such as navigation.…”
Section: 4mentioning
confidence: 99%
“…Both 3D non-domain apps [84] and genomic software (see Existing Tools) bring fast and fluid interaction of spatially-structured scenes [85], optimized and rendered on-the-fly in GPU born of the CAD and games industries [85,86]. As in 2D maps, grids and markers [87] create common frames of reference, and automatically decluttered at higher scales by aggregation [88]. A number of 3D-specific constructs can reduce the loss of reference when navigating these complex scenes: task-appropriate viewpoint and controls can be preselected by calculating the information of each voxel [89]; axial radars [90] and 'birdseye'/'flower garden' give a 360º situational awareness and orient using avatar landmarks [87].…”
Section: Interactive Manipulationmentioning
confidence: 99%
“…As in 2D maps, grids and markers [87] create common frames of reference, and automatically decluttered at higher scales by aggregation [88]. A number of 3D-specific constructs can reduce the loss of reference when navigating these complex scenes: task-appropriate viewpoint and controls can be preselected by calculating the information of each voxel [89]; axial radars [90] and 'birdseye'/'flower garden' give a 360º situational awareness and orient using avatar landmarks [87]. Other techniques reserve user interaction and interface selection for objective-focused intuitive spatial inspection and interaction: navigation can be steered [91] or condensed as gimbals (e.g.…”
Section: Interactive Manipulationmentioning
confidence: 99%
“…McCrae et al . [MGG*10] examines user understanding of position and orientation within multi‐scale 3D data sets.…”
Section: Navigationmentioning
confidence: 99%