Proceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology 2005
DOI: 10.1145/1178477.1178484
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Exploring spatial narratives and mixed reality experiences in Oakland Cemetery

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Cited by 98 publications
(51 citation statements)
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“…Storytelling innovation depends both on the medium and the story being told [24], as well as the cues embedded in physical surroundings [27]. In an attempt to increase immersion and utilize the inherent personality of physical spaces, research has looked into location-aware media stories [39], location-based pervasive games [18,43], augmented stories and narratives linked to physical locations through digital devices [10,26], immersive storytelling rooms [1,8], and other innovations, which in turn has led to a closer rapport between storytelling and the HCI field.…”
Section: Community-based Storytelling and Location-centric Narrativesmentioning
confidence: 99%
“…Storytelling innovation depends both on the medium and the story being told [24], as well as the cues embedded in physical surroundings [27]. In an attempt to increase immersion and utilize the inherent personality of physical spaces, research has looked into location-aware media stories [39], location-based pervasive games [18,43], augmented stories and narratives linked to physical locations through digital devices [10,26], immersive storytelling rooms [1,8], and other innovations, which in turn has led to a closer rapport between storytelling and the HCI field.…”
Section: Community-based Storytelling and Location-centric Narrativesmentioning
confidence: 99%
“…project [16] engages the player in a detective game, while at the same time familiarizing him or her with the history of Denmark under the Nazi occupation. From the other hand, in the Voices of Oakland project [7] the guided tour is shaped as engaging encounters with ghosts. In the classification of interactive mobile guides by Kjeldskov and Paay [10] LBMGs are included in this definition.…”
Section: Related Workmentioning
confidence: 99%
“…In that case, device location relates to the owner, and services provided are dependent on the owner's assumed location. This technique is unsatisfactory for applications, such as the canonical mobile tour guide, in which focus of attention, not just location, may be the desired trigger for delivering information (e.g., for what object is the tourist wanting further information) [1,8].…”
Section: Introductionmentioning
confidence: 99%