2006
DOI: 10.1007/11748625_17
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iCam: Precise at-a-Distance Interaction in the Physical Environment

Abstract: Abstract. Precise indoor localization is quickly becoming a reality, but application demonstrations to date have been limited to use of only a single piece of location information attached to an individual sensing device. The localized device is often held by an individual, allowing applications, often unreliably, to make high-level predictions of user intent based solely on that single piece of location information. In this paper, we demonstrate how effective integration of sensing and laser-assisted interact… Show more

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Cited by 14 publications
(5 citation statements)
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“…Close to earlier mentioned collaborative applications like games and planning are AR tools that support education with 3D objects. Many studies research this area of application [30,39,70,74,93,121].…”
Section: Education and Trainingmentioning
confidence: 99%
“…Close to earlier mentioned collaborative applications like games and planning are AR tools that support education with 3D objects. Many studies research this area of application [30,39,70,74,93,121].…”
Section: Education and Trainingmentioning
confidence: 99%
“…Several other examples of intelligent pointing devices exist, such as Patel and Abowd's iCam augmented reality system [12]. In this work, users could virtually annotate an environment using a handheld computer containing a laser pointer, camera, and sensors that determined the computer's position relative to a localization system installed in the environment.…”
Section: Related Workmentioning
confidence: 99%
“…Mobile augmented reality is a manual approach. In CAMAR [20] and iCam [17], the space is able to track the pose (i.e., location and heading) of a mobile device. With this pose data, it is possible to determine the location of an object using the mobile screen (users can collect the locations from the mobile screen).…”
Section: Registration Of Object Locationsmentioning
confidence: 99%