Proceedings of the Third International Conference on Animal-Computer Interaction 2016
DOI: 10.1145/2995257.2995394
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Exploring methods for interaction design with animals

Abstract: This case study describes our progress towards the goal of providing technology-enhanced enrichment for an Asian elephant so that she can exercise choice and control. We offer guidelines for developers to show how interaction design with a captive elephant might be approached.

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Cited by 22 publications
(20 citation statements)
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“…However, this raises an important question -can high tech environmental enrichment ever be appropriate for an undomesticated captive animal, which would never have cause to interact with such a system in the wild? We argue that technology can mitigate some of the limitations imposed by living in a restricted environment (French, Mancini and Sharp, 2016). This idea has already been explored with a variety of species; for example, Kim-McCormack, Smith and Behie (2016) highlight the relevance of digital technology for providing dynamic and flexible enrichment in the context of captive primates, while Kingston-Jones, Buchanan-Smith and Marno (2005) endorse the use of technology to support enrichment for lions.…”
Section: Introductionmentioning
confidence: 93%
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“…However, this raises an important question -can high tech environmental enrichment ever be appropriate for an undomesticated captive animal, which would never have cause to interact with such a system in the wild? We argue that technology can mitigate some of the limitations imposed by living in a restricted environment (French, Mancini and Sharp, 2016). This idea has already been explored with a variety of species; for example, Kim-McCormack, Smith and Behie (2016) highlight the relevance of digital technology for providing dynamic and flexible enrichment in the context of captive primates, while Kingston-Jones, Buchanan-Smith and Marno (2005) endorse the use of technology to support enrichment for lions.…”
Section: Introductionmentioning
confidence: 93%
“…To gauge the elephants' reactions to our interventions, we used a variety of methods: (i) observational data and video recordings that showed how they interacted with a novel interface; (ii) data from the system itself that showed whether the controlling mechanism was effective or not; (iii) the expert opinions of keepers interpreting whether the responses were positive or negative by observing elephant body language. Additionally, the "making" aspect of the work -constructing real objects -was conducive to gaining useful insights (French et al, 2016). For example, we were able to appreciate the qualities of the materials used in the design and reflect on how these qualities might influence Valli's responses.…”
Section: Concept Design and Prototypingmentioning
confidence: 99%
“…G1 Improving animals' life expectancy and quality, by facilitating the fulfillment of their physiological and psychological needs (e.g., digital enrichment in zoos [7,8]).…”
Section: Technology For Animalsmentioning
confidence: 99%
“…Indeed, such prototypeoriented agile development seems to be the prevalent technique in the literature of ACI. Variations of this development method were used, e.g., for designing sensor-based canine interfaces [21,22,10] and for designing enrichment for elephants and apes kept in captivity [23,8,24].…”
Section: Agility and Rapid Prototypingmentioning
confidence: 99%
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