The emerging discipline of Animal-Computer Interaction (ACI) aims to take what in HCI is known as a user-centred approach to the design of technology intended for animals, placing them at the centre of the design process as stakeholders, users, and design contributors.However, current regulatory frameworks for the involvement of animals in research are not animal-centred, regarding them as research instruments, unable to consent to procedures that may harm them, rather than consenting research participants and design contributors. Such frameworks aim to minimise the impacts of research procedures on the welfare of individual animals, but this minimisation is subordinated to specific scientific and societal interests, and to the integrity of the procedures required to serve those interests. From this standpoint, the universally advocated principles of replacement, reduction and refinement aim to address the ethical conflicts arising from the assumed inability of individual animals to consent to potentially harmful procedures, but such principles in fact reflect a lack of individual centrality. This paper makes the case for moving beyond existing regulations and guidelines towards an animal-centred framework that can better support the development of ACI as a discipline.Firstly, recognising animal welfare as a fundamental requirement for users and research 2 participants alike, the paper articulates the implications of a welfare-centred ethics framework.Secondly, recognising consent as an essential requirement of participation, the paper also defines criteria for obtaining animals' mediated and contingent consent to engaging with research procedures. Further, the paper argues for the methodological necessity, as well as the ethical desirability, of such an animal-centred framework, examining the boundaries of its applicability as well as the benefits of its application. Finally, the paper puts forward a series of practical principles for conducting ACI research, which imply but also essentially exceed the welfare and ethics requirements of current regulatory frameworks.
Interactive technology has become integral part of daily life for both humans and animals, with animals often interacting with technologized environments on behalf of humans. For some, animals' participation in the design process is essential to design technology that can adequately support their activities. For others, animals' inability to understand and control design activities inevitably stands in the way of multispecies participatory practices. Here, we consider the essential elements of participation within interspecies interactions and illustrate its emergence, in spite of contextual constraints and asymmetries. To move beyond anthropomorphic notions of participation, and consequent anthropocentric practices, we propose a broader participatory model based on indexical semiosis, volition and choice; and we highlight dimensions that could define inclusive participatory practices more resilient to the diversity of understandings and goals among part-taking agents, and better able to account for the contribution of diverse, multispecies agents in interaction design and beyond.
This research is investigating the potential for designing digital toys and games as playful cognitive enrichment activities for captive elephants. The new field of Animal Computer Interaction is exploring a range of approaches to the problem of designing user-centred systems for animals and this investigation into devices for elephants aims to directly contribute towards a methodological approach for designing smart and playful enrichment for all species.
This paper investigates the potential for using technology to support the development of sensory and cognitive enrichment activities for captive elephants. It explores the usefulness of applying conceptual frameworks from interaction design and game design to the problem of developing species-specific smart toys that promote natural behaviours and provide stimulation. We adopted a Research through Design approach, and describe how scientific inquiry supported our design process, while the creation of artefacts guided our investigations into possible future solutions. Our fieldwork resulted in the development of an interactive prototype of an acoustic toy that elephants are able to control using interface elements constructed from a range of natural materials.
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