2013
DOI: 10.2752/175630613x13746645186124
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Exploring Design Patterns for Sustainable Behaviour

Abstract: Products and services explicitly intended to influence users' behaviour are increasingly being proposed to reduce environmental impact and for other areas of social benefit. Designing such interventions often involves adopting and adapting principles from other contexts where behaviour change has been studied. The 'design pattern' form, used in software engineering and HCI, and originally developed in architecture, offers benefits for this transposition process. This article introduces the Design with Intent t… Show more

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Cited by 39 publications
(36 citation statements)
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References 40 publications
(19 reference statements)
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“…Como princípio mais elementar, o design para mudança de comportamento busca transformar a compreensão mais profunda do ser humano e de suas formas de agir em estratégias para a criação de soluções que beneficiem os indivíduos e a sociedade (Lockton et al, 2013;Tromp e Hekkert, 2014). Para tanto, modelos e ferramentas de design foram criados com base em teorias comportamentais.…”
Section: Design Para Mudanca De Comportamento: a Emergencia De Uma áReaunclassified
“…Como princípio mais elementar, o design para mudança de comportamento busca transformar a compreensão mais profunda do ser humano e de suas formas de agir em estratégias para a criação de soluções que beneficiem os indivíduos e a sociedade (Lockton et al, 2013;Tromp e Hekkert, 2014). Para tanto, modelos e ferramentas de design foram criados com base em teorias comportamentais.…”
Section: Design Para Mudanca De Comportamento: a Emergencia De Uma áReaunclassified
“…De forma sintética, estes definem o DfBC como uma abordagem que objetiva influenciar o comportamento dos usuários por meio de projetos de design que buscam incentivar práticas humanas desejáveis. (BOKS, 2011;CASH;GRAM;BOYSEN, 2017;CLUNE, 2010;LILLEY;LOFTHOUSE, 2009;LOCKTON et al 2013;NIEDDERER, 2013;NIEDDERER et al 2014;WENDEL, 2014).…”
Section: Introductionunclassified
“…We adopted elements from different approaches for engagement and influencing behavior through design [1], including some gamification mechanics-though always mindful of the kinds of limitations outlined by Sebastian Deterding's panel in Interactions last year [4].…”
mentioning
confidence: 99%
“…The usual aim is to design systems that influence users' actions to reduce environmental impact, for example, reducing CO 2 emissions through energy use and transport choices. This can be about influencing people to adopt new systems, or helping people to use existing ones more efficiently, individually or in groups, using a variety of design approaches [1].…”
mentioning
confidence: 99%