2017
DOI: 10.1007/978-3-319-71940-5_22
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Exploring Context-Aware Activities to Enhance the Learning Experience

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Cited by 12 publications
(11 citation statements)
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“…So, for each physical space a technical test should be carried out in order to decide optimal distances according to these characteristics. If a catalog of beacons is provided, as [16], these should be placed strategically with the aim of avoid signal interfere from each other. This facilitates a proper functioning of applications based on them.…”
Section: Discussionmentioning
confidence: 99%
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“…So, for each physical space a technical test should be carried out in order to decide optimal distances according to these characteristics. If a catalog of beacons is provided, as [16], these should be placed strategically with the aim of avoid signal interfere from each other. This facilitates a proper functioning of applications based on them.…”
Section: Discussionmentioning
confidence: 99%
“…It is interesting to note that, in the last recent years, authoring tools ( [3], [16], [17] and [18]) to facilitate creation of applications which use sensing mechanisms has increased. Generating applications with these tools is very useful for teachers, but they also need to understand how sensing mechanisms work in order to choose the most appropriate for each situation.…”
Section: Discussionmentioning
confidence: 99%
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“…This also aims to improve the experience of the users and cooperation between them. As proposed by Hauge et al [34] context-aware activities can be implemented in such a system, for example, a Treasure Hunt, or a Conquer activity. Changes on the routes themselves can be made, like limiting the number of tasks showed, having a system where the completion of a task unlocks the next one, connecting task activities, either by having two tasks in the same place that refer one another in some way (for example, having a task become easier after completing another because one of the steps to solve it was already done in the previous) or by, for example, having a task placed at the end of another (one task may be "walk 50 meters south", and upon arrival at the solution, the next task would be unlocked)…”
Section: Gamified Activitiesmentioning
confidence: 99%