2005
DOI: 10.1504/ijceell.2005.007713
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Experiential modes: a common ground for serious game designers

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Cited by 4 publications
(1 citation statement)
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“…the highest level of instructional method within many of these environments which are capable of much more (Appelman, 2005b;Fromme, 2003;Gee, 2003;Salen & Zimmerman, 2004).…”
Section: "I Make the Case That A Focus On Designing Instructional Envmentioning
confidence: 99%
“…the highest level of instructional method within many of these environments which are capable of much more (Appelman, 2005b;Fromme, 2003;Gee, 2003;Salen & Zimmerman, 2004).…”
Section: "I Make the Case That A Focus On Designing Instructional Envmentioning
confidence: 99%