2010
DOI: 10.1007/s11528-010-0416-1
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Preparing Instructional Designers for Game-Based Learning: Part 2

Abstract: As noted in part I of this article (published in TechTrends 54(3)), advances in technology continue to outpace research on the design and effectiveness of instructional (digital video) games. In general, instructional designers know little about game development, commercial video game developers know little about training, education and instructional design, and relatively little is understood about how to apply what we know about teaching and learning to optimize game-based learning. In Part I, a panel of rec… Show more

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Cited by 22 publications
(5 citation statements)
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“…Learners are motivated to maintain positive learning behaviors (Kiili, 2005) which are positively correlated with deep learning and higher-order thinking (Crocco et al, 2016). We also adopted GBL in our design, which is likely to make learning experiences motivational and fun (Kiili, 2005;Hirumi et al, 2010;Crocco et al, 2016). In the AR Chemistry software, students are required to explore and handle the misplaced elements.…”
Section: Learning Theories and Instructionalmentioning
confidence: 99%
“…Learners are motivated to maintain positive learning behaviors (Kiili, 2005) which are positively correlated with deep learning and higher-order thinking (Crocco et al, 2016). We also adopted GBL in our design, which is likely to make learning experiences motivational and fun (Kiili, 2005;Hirumi et al, 2010;Crocco et al, 2016). In the AR Chemistry software, students are required to explore and handle the misplaced elements.…”
Section: Learning Theories and Instructionalmentioning
confidence: 99%
“…By definition, quest-based learning (QBL) is an “instructional design theory of game-based learning that focuses on student activity choice within the curriculum” (Haskell, 2012 , p. vi). Hirumi et al ( 2010a , b , c ) and Yilmaz and Cagiltay ( 2016 ) discussed the intersections between instructional design and game design and advocated game-based learning as an engaging mechanism to facilitate learning for students. The challenges lie in maintaining learner motivation and designing effective assessment in the game-like learning environments.…”
Section: Research Purposementioning
confidence: 99%
“…3. Game-based learning: According to particular related research studies, AR tools can be utilized to create ubiquitous and immersive game-based learning through game like digital learning experiences and participation (Dunleavy & Dede, 2014;Hirumi et al, 2010;Kiili, 2005;Klopfer & Squire, 2008;Prensky, 2001;Squire & Jan, 2007;Van Eck, 2006). Using AR tools can promote certain real world alike missions and learning situations such as programming, pattern analysis, visual content analysis, and storytelling (Brom et al, 2010).…”
Section: Theories and Modelsmentioning
confidence: 99%