1981
DOI: 10.1080/16506078109455616
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Experiential learning and change: Theory design and practice

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Cited by 43 publications
(29 citation statements)
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“…Just as experiential learning can benefit the individual, it can be shaped to have widespread impacts on groups, communities, and environmental to bring about social change (Barrett-Lennard, 1974;Cooper, 1977;Walter, Marks, & James, 1981). If a group of students were reading The Diary of Anne Frank, they would surely discuss various motifs/themes such as fear, generosity, greed, and persecution.…”
Section: Experiential Learning and Social Changementioning
confidence: 99%
“…Just as experiential learning can benefit the individual, it can be shaped to have widespread impacts on groups, communities, and environmental to bring about social change (Barrett-Lennard, 1974;Cooper, 1977;Walter, Marks, & James, 1981). If a group of students were reading The Diary of Anne Frank, they would surely discuss various motifs/themes such as fear, generosity, greed, and persecution.…”
Section: Experiential Learning and Social Changementioning
confidence: 99%
“…In this model, the reflection or debriefing phase involves sharing and discussing the experience: its details, order, and meaning. This is the opportunity for participants to begin to make generalizable connections to prior learning and experiences (Walter & Marks, 1981).…”
Section: Metacognitionmentioning
confidence: 99%
“…The game design process followed the recommendations ofDuke (1980), Greenblat andDuke (1981), Walter &Marks (1981), Greenblat (1988), andRuohomaki (1992), as shown in Figure 1. Firstly, an analysis was made of the current state in the firm.…”
Section: Application: Trump Card Gamementioning
confidence: 99%