2000
DOI: 10.1007/978-0-387-35506-1_13
|View full text |Cite
|
Sign up to set email alerts
|

An Interactive and Experiential Game for Promoting Organizational Values

Abstract: Abstract:This paper presents the design process and features of a tailored, interactive and experiential simulation game that is used to promote the values of an electronics industry firm. The game design is evaluated to discover essential features in the games used for promoting values.

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2013
2013
2013
2013

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 17 publications
0
1
0
Order By: Relevance
“…Such approaches have proven useful to allow participants to connect theoretical knowledge with their own experiences in a range of subjects (Basnet, 1996;Gelders & Pintelon, 2000;Ikavalko & Martinsuo, 2000). For topics such as management, which are inherently complex, simulations can provide superior learning than set-lecture formats (Holman, 2000).…”
Section: Introductionmentioning
confidence: 98%
“…Such approaches have proven useful to allow participants to connect theoretical knowledge with their own experiences in a range of subjects (Basnet, 1996;Gelders & Pintelon, 2000;Ikavalko & Martinsuo, 2000). For topics such as management, which are inherently complex, simulations can provide superior learning than set-lecture formats (Holman, 2000).…”
Section: Introductionmentioning
confidence: 98%