2021
DOI: 10.1007/978-3-030-85910-7_52
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Experiencing the Role of Cooperation and Competition in Operations and Supply Chain Management with a Multiplayer Serious Game

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Cited by 8 publications
(16 citation statements)
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“…With appropriate design, SGs can provide a meaningful experience with the subject matter, even if post-game reflection, and possibly a supervised one, is required to translate this experience into effective learning outcomes. As [9] reports, games can encourage and sustain the learning of both academic and non-academic skills, and especially soft skills, by promoting intrinsic motivation, motivating learners to collaborate and share information effectively.…”
Section: Gamification In Educationmentioning
confidence: 99%
See 3 more Smart Citations
“…With appropriate design, SGs can provide a meaningful experience with the subject matter, even if post-game reflection, and possibly a supervised one, is required to translate this experience into effective learning outcomes. As [9] reports, games can encourage and sustain the learning of both academic and non-academic skills, and especially soft skills, by promoting intrinsic motivation, motivating learners to collaborate and share information effectively.…”
Section: Gamification In Educationmentioning
confidence: 99%
“…To accomplish this mission, the player must deal with a variety of entrepreneurial challenges, such as: customer relations, workforce and resources acquisition, and capacity management. Finally, Practice operations [9] is a single-player 3D SG that challenges the player with the managing of a clothing company plant. To achieve success, the player must deal with different roles and tasks, such as placing and winning bids, managing procurement and resources, transforming raw materials in end products, and organizing outbound shipping to final customers.…”
Section: Sgs In Operations and Supply Chain Managementmentioning
confidence: 99%
See 2 more Smart Citations
“…The serious game has been developed to convey practical notions of operations and supply chain management to fill the gap between the theoretical knowledge learned by students during classes and the practical skills required by companies. Moreover, by creating a web-based game with different companies acting in the same universe, the game aims at boosting critical thinking, problem solving, enjoinment, and collaboration skills [42]. Full details of the game are described in [43], where game parameters are fully reported, and the impact of difficulty levels on players' results is preliminarily investigated.…”
Section: Research Settingsmentioning
confidence: 99%