Proceedings of the 10th International Conference on Mobile Systems, Applications, and Services 2012
DOI: 10.1145/2307636.2307639
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Cited by 27 publications
(3 citation statements)
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“…There are also various exertion gaming designs described in the HCI literature which are explicitly framed as social (Choi et al, 2014;Park et al, 2012;Payton et al, 2011). However, the "social" aspect of these games is primarily the fact that they are multiplayer, as opposed to the wider notion of social gaming that we describe here.…”
Section: Design Strategy 3: Design For the Social Nature Of Exertionmentioning
confidence: 99%
“…There are also various exertion gaming designs described in the HCI literature which are explicitly framed as social (Choi et al, 2014;Park et al, 2012;Payton et al, 2011). However, the "social" aspect of these games is primarily the fact that they are multiplayer, as opposed to the wider notion of social gaming that we describe here.…”
Section: Design Strategy 3: Design For the Social Nature Of Exertionmentioning
confidence: 99%
“…As a result, wearable technologies and web-based platforms are capturing more clinical data now than ever before [ 22 , 23 ]. These technologies give clinicians and researchers access to otherwise inaccessible patient data and the ability to investigate new data interactions, such as enabling patients to exercise with wearable device hardware (eg, chest monitors and watches) and incorporating and communicating these data with patient physiologic and movement data [ 24 , 25 ]. The goal was to use this technology for the incentive spirometer.…”
Section: Introductionmentioning
confidence: 99%
“…An exergame should also be adaptable to ensure that players at different fitness levels can enjoy the game. Other exergame studies have suggested the need for the customization of game content to match not only the players’ fitness levels (Park et al, 2012; Sinclair, Hingston, Street, & Lawley, 2009) but also their physical environments (Knöll, Dutz, Hardy, & Göbel, 2014). Finally, Zhang et al suggest in their ISCAL model that an exergame should include learning content.…”
Section: Introductionmentioning
confidence: 99%