2023
DOI: 10.20897/ejsteme/12959
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Examination of STEAM-based Digital Learning Applications in Music Education

Abstract: STEAM is an interdisciplinary educational approach. Based on the idea that different disciplines can meet on a common ground, the STEAM approach aims to give students the habit of working together, to provide rich learning experiences and to focus on real-world problems. This study investigates STEAM-based digital learning applications used in music education, their contents and age group suitability. For this purpose, the method of the research is the narrative review study. In this context, we analyzed the C… Show more

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Cited by 10 publications
(8 citation statements)
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References 29 publications
(19 reference statements)
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“…Creative coding, exemplified by E-Textile Design, becomes a canvas for artistic envisioning, seamlessly intertwining creativity and coding skills [56]. The domain of music learning witnesses the convergence of Chrome Music Lab, Scratch Music, and other applications in a digital-based STEAM initiative for music education, showcasing the fusion of creativity and technological prowess [57].…”
Section: Investigating Rq3mentioning
confidence: 99%
“…Creative coding, exemplified by E-Textile Design, becomes a canvas for artistic envisioning, seamlessly intertwining creativity and coding skills [56]. The domain of music learning witnesses the convergence of Chrome Music Lab, Scratch Music, and other applications in a digital-based STEAM initiative for music education, showcasing the fusion of creativity and technological prowess [57].…”
Section: Investigating Rq3mentioning
confidence: 99%
“…Perkembangan teknologi mengakibatkan transformasi yang signifikan dalam berbagai aspek kehidupan mencakup sistem, pendekatan dan manajemen dengan dampak yang luas (Mukul & Büyüközkan, 2023). Transformasi teknologi kini menciptakan perubahan mendasar dalam konteks pembelajaran dan mendorong perlunya pengembangan kompetensi digital bagi pendidik (Edstrand & Sjöberg, 2023;Özer & Demirbatır, 2023). Keunggulan utama dari penggunaan teknologi digital dalam konteks pendidikan mencakup berbagai aspek, seperti keberlangsungan proses pendidikan, peningkatan aksesibilitas, individualisasi pembelajaran, kebebasan memilih, tercapainya kesetaraan sosial bagi peserta didik, dan peningkatan kualitas pendidikan (Puchkova et al, 2021).…”
Section: Pendahuluanunclassified
“…Of course, effective STEAM implementation in the educational context is dependent on teachers. Teachers, therefore, should have the appropriate training to carry out relevant activities, bearing in mind the context where they work (Adebusuyi et al, 2022;Allina, 2018;Lugthart & van Dartel, 2021;Ng et al, 2022;Ozer & Demirbatir, 2023;Perignat & Katz-Buonincontro, 2019;Shatunova et al, 2019).…”
Section: Science Technology Engineering Arts and Mathematicsmentioning
confidence: 99%