“…Referenced in (Choi et al, 2007) as a testbed for a believable agent, built with the help of general-purpose cognitive architecture called ICARUS. Also used in experiments with neural network-based AI by Westra and Dignum (2009), and with genetic algorithm-based AI strategy optimization by Liaw, Wang, Tsai, Ko, & Hao (2013). Since the engine's source code is freely available now under GNU license, some researchers implement new algorithms directly in the code of existing game bots (El Rhalibi & Merabti, 2008).…”