2014
DOI: 10.4018/978-1-4666-6252-0.ch003
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Creating Believable and Effective AI Agents for Games and Simulations

Abstract: The rapid development of complex virtual worlds (most notably, in 3D computer and video games) introduces new challenges for the creation of virtual agents, controlled by Artificial Intelligence (AI) systems. Two important sub-problems in this topic area that need to be addressed are (a) believability and (b) effectiveness of agents' behavior (i.e. human-likeness of the characters and high ability to achieving their own goals). In this chapter, the authors study current approaches to believability and effectiv… Show more

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Cited by 7 publications
(1 citation statement)
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“…In computer generated behavior in general, human likeness or believability has been established as one of the most important metrics to facilitate engaging game play [52,24,2,28,53,34,19]. However, these approaches have focused on producing a general closeness to human behavior so far, not explicitly on representing behavior from specific individual players within the same game session.…”
Section: Related Workmentioning
confidence: 99%
“…In computer generated behavior in general, human likeness or believability has been established as one of the most important metrics to facilitate engaging game play [52,24,2,28,53,34,19]. However, these approaches have focused on producing a general closeness to human behavior so far, not explicitly on representing behavior from specific individual players within the same game session.…”
Section: Related Workmentioning
confidence: 99%