2004
DOI: 10.1007/978-3-662-07443-5_16
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EVM: A Complete Solid Model for Surface Rendering

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Cited by 5 publications
(7 citation statements)
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References 17 publications
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“…We have tested merging faces with and without shape preservation in several 3D datasets with different shape features, obtained from public repositories and our own collection. All of them have been converted to EVM using existing algorithms [17]. The presented algorithms have been written in C++ and executed on a PC Intel R Core i7 CPU 870 at 2.93GHz with 16Gb of RAM under Linux.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…We have tested merging faces with and without shape preservation in several 3D datasets with different shape features, obtained from public repositories and our own collection. All of them have been converted to EVM using existing algorithms [17]. The presented algorithms have been written in C++ and executed on a PC Intel R Core i7 CPU 870 at 2.93GHz with 16Gb of RAM under Linux.…”
Section: Resultsmentioning
confidence: 99%
“…The ⊗ * is even faster, EV M (P ⊗ * Q) = EV M (P )⊗ * EV M (Q), i.e, it is a simple point-wise xor, without section computation. For more details concerning EVM see [1] and [17].…”
Section: Extreme Vertices Model (Evm)mentioning
confidence: 99%
“…This together with the fact that sections can be computed from cuts allows to prove the completeness of this codification as a boundary model [3], [4]. Moreover, its efficiency in terms of memory requirements, compared to that of the semiboundary representation [16], which is usually considered as the most efficient block-form representation, has been shown to be clearly favorable [1]. Arbitrary boolean operations between OPPs can be carried out by applying recursively the same operation over the corresponding OPP sections which can be reduced to XOR operations between the extreme vertex encodings of both operands [2].…”
Section: Extreme Vertex Encodingmentioning
confidence: 99%
“…This representation scheme stores only the boundary voxels of the volume keeping the information of the interior voxels in an implicit way. It requires seven to eight times less storage space and achieves three to five times faster computation than the voxel model [164], and allows fast visualization and manipulation operations with a set of ad-hoc operations specially designed to exploit the conciseness of the model [127]. Shell representation [165] has the same indexing scheme used in the SB representation, but the set of voxels, which belongs to the list that contains all the boundary voxels of the volume, was redefined in order to represent objects with fuzzy boundaries.…”
Section: Boundary Representationsmentioning
confidence: 99%
“…EVM [1,3] is a very concise representation scheme in which any OPP can be described using a subset of its vertices: the extreme vertices. EVM is actually a complete solid model, it is an implicit B-Rep model, i.e., all the geometry and topological relations concerning faces, edges and vertices of the represented OPP can be obtained from the EVM [125]. This representation model has been used to prove the suitability of OPP as geometric bounds in CSG [2].…”
Section: Boundary Representationsmentioning
confidence: 99%