2017
DOI: 10.1007/s10055-017-0313-4
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Evaluation of visual feedback techniques for virtual grasping with bare hands using Leap Motion and Oculus Rift

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Cited by 53 publications
(35 citation statements)
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References 24 publications
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“…Interaction with augmented reality included a variety of technologies that enable superimposed 3D representation of content and interaction with it.  Manipulating objects in VR/3D (Zimmerman et al, 1987, O'Hagan et al, 2002, New et al, 2003, Deller et al, 2006, Moustakas et al, 2009, Wright et al, 2011, Djukic et al, 2013, Jacob and Wachs, 2014, Kim and Park, 2014, Al-Sayegh and Makatsoris, 2015, Covarrubias et al, 2015, Lopes et al, 2017, NICOLA et al, 2017, Park and Lee, 2018, Togootogtokh et al, 2018, Vosinakis and Koutsabasis, 2018. These were systems that primarily focus on manipulation of objects in either 3D or VR specifically, rather than unique AR solutions, or applications specifically aimed at CAD.…”
Section: Manipulation/navigationmentioning
confidence: 99%
“…Interaction with augmented reality included a variety of technologies that enable superimposed 3D representation of content and interaction with it.  Manipulating objects in VR/3D (Zimmerman et al, 1987, O'Hagan et al, 2002, New et al, 2003, Deller et al, 2006, Moustakas et al, 2009, Wright et al, 2011, Djukic et al, 2013, Jacob and Wachs, 2014, Kim and Park, 2014, Al-Sayegh and Makatsoris, 2015, Covarrubias et al, 2015, Lopes et al, 2017, NICOLA et al, 2017, Park and Lee, 2018, Togootogtokh et al, 2018, Vosinakis and Koutsabasis, 2018. These were systems that primarily focus on manipulation of objects in either 3D or VR specifically, rather than unique AR solutions, or applications specifically aimed at CAD.…”
Section: Manipulation/navigationmentioning
confidence: 99%
“…As more developers and researchers gain access to affordable hardware, it becomes increasingly important to provide interaction design guidelines, best practices, and recommendations for different contexts in order to ensure an enjoyable user experience (UX) (Bowman et al 2008), also outside of entertainment scenarios (such as games and movies). Such guidelines can be greatly informed by empirical evaluations, particularly through comparative interaction studies, like the ones presented by Figueiredo et al (2018), Streppel et al (2018), and Vosinakis and Koutsabasis (2018), to name just a few.…”
Section: Introductionmentioning
confidence: 99%
“…There are many aspects of usability, including ease of use, learnability, user task performance, user comfort, and system performance [ 236 ]. Although one could argue that the classic dimensions of usability already include the users experience, the investigation of user experience is considered separately, which covers additional aspects like usefulness, emotional factors and perceived elegance of design [ 237 ]. User task performance refers to the quality of performance of specific tasks in a 3D application, such as the time to navigate to a specific location, the accuracy of object placement, or the number of errors a user makes in selecting an object from a set.…”
Section: Discussionmentioning
confidence: 99%