2014
DOI: 10.1080/00140139.2014.899628
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Evaluation of procedural learning transfer from a virtual environment to a real situation: a case study on tank maintenance training

Abstract: Virtual reality opens new opportunities for operator training in complex tasks. It lowers costs and has fewer constraints than traditional training. The ultimate goal of virtual training is to transfer knowledge gained in a virtual environment to an actual real-world setting. This study tested whether a maintenance procedure could be learnt equally well by virtual-environment and conventional training. Forty-two adults were divided into three equally sized groups: virtual training (GVT® [generic virtual traini… Show more

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Cited by 72 publications
(36 citation statements)
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“…Other studies have found evidence to suggest that training in VR does transfer to real world environments (Bertram et al, 2015;Ganier, Hoareau, & Tisseau, 2014;Hyltander et al, 2002;Larrue et al, 2014;Regian, 1997;Rose et al, 2000).…”
Section: Chapter Fourmentioning
confidence: 99%
See 1 more Smart Citation
“…Other studies have found evidence to suggest that training in VR does transfer to real world environments (Bertram et al, 2015;Ganier, Hoareau, & Tisseau, 2014;Hyltander et al, 2002;Larrue et al, 2014;Regian, 1997;Rose et al, 2000).…”
Section: Chapter Fourmentioning
confidence: 99%
“…Interestingly, some training programs do not represent the user with an avatar, while others use very low fidelity avatars (Koritnik, Koenig, Bajd, Riener, & Munih, 2010), avatars that are not scaled to the dimensions of the user (Bertram et al, 2015;Bufton et al, 2014), or disembodied avatar limbs (Ganier et al, 2014;Grabowski and Jankowski, 2015). Thus, it is unknown if the size of the avatar used to represent the user has an impact on the transfer of calibration of action capabilities to the real world.…”
Section: Chapter Fourmentioning
confidence: 99%
“…These scenarios allow assessing the feasibility and evaluating the operator's body posture during the scenario. The interesting point that Ganier, Hoareau, and Tisseau (2014) show is that virtual reality training on a maintenance procedure is transferred as well as a training on the real object. Ordaz, Romero, Gorecky, and Siller (2015) also show that gaming experience has no impact on the learning transfer.…”
Section: Virtual Realitymentioning
confidence: 99%
“…Lourdeaux (2001) also mentions this feature: users can safely train, make mistakes and learn from these; designers can re-create specific, extreme environments and situations to test learners' behaviour under duress. Ganier et al (2014) have demonstrated that VR training on maintenance procedures allowed learners to transfer skills as well as onsite training, but with reduced training costs. VRLEs are also deemed to affect the relations between learners and their actions (see Barot, 2014, on learners' freedom of choice), learners and instructors, and in learning groups.…”
Section: Vr As a Learning Toolmentioning
confidence: 99%