2017
DOI: 10.1080/10447318.2017.1286768
|View full text |Cite
|
Sign up to set email alerts
|

Evaluation of Internal and External Validity of a Virtual Environment for Learning a Long Procedure

Abstract: International audienc

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
6
0

Year Published

2019
2019
2023
2023

Publication Types

Select...
9

Relationship

1
8

Authors

Journals

citations
Cited by 17 publications
(7 citation statements)
references
References 63 publications
0
6
0
Order By: Relevance
“…The main goal was to determine whether the phenomenon of action atomization, encountered in real-life procedural learning situations, had a different impact on learning, compared to the paradigm generally used in research, consisting of the division of the procedure into two distinct steps. Three main results were found: the first concerns the internal validity of the learning simulation for a technical gesture (Hoareau et al, 2017), the second relates to the effects of the immediate or delayed nature of action execution on technical gesture learning, and the third concerns the single-performance or multiperformances approaches when studying procedural learning.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…The main goal was to determine whether the phenomenon of action atomization, encountered in real-life procedural learning situations, had a different impact on learning, compared to the paradigm generally used in research, consisting of the division of the procedure into two distinct steps. Three main results were found: the first concerns the internal validity of the learning simulation for a technical gesture (Hoareau et al, 2017), the second relates to the effects of the immediate or delayed nature of action execution on technical gesture learning, and the third concerns the single-performance or multiperformances approaches when studying procedural learning.…”
Section: Discussionmentioning
confidence: 99%
“…Once this knowledge is translated into skills, it is encoded as a production rule such as “IF [CONDITION] THEN [ACTION]” (Anderson, 2014). At the end of this process, when the procedure has been repeated a sufficient number of times which may vary according to the individual and the complexity of the procedure (Ganier et al, 2013; Hoareau et al, 2017), the learner will reach the automation stage, which marks the acquisition of the procedure. According to Anderson (2013), the repetition of the procedure is critical to its automation and therefore to its acquisition.…”
Section: Specificities Of Procedural Learningmentioning
confidence: 99%
“…We included four studies from Australia, two from the United States and three from Africa (Ghana, Nigeria, and South Africa) in the data base. The literature included a wide variety of research methods, including surveys (e.g., Chandran et al, 2018;Dasmani, 2011;Dumbrell & Smith, 2013), observational studies (e.g., Asplund & Kontio, 2020;Louw, 2013;Sjöberg, 2014), interview-based studies (e.g., Aakernes, 2018;Callan et al, 2015;Heusdens et al, 2018), case studies (e.g., Gleeson, 2016;Kotsifakos et al, 2018), document-based studies (e.g., Nylund & Rosvall, 2016;Rauner et al, 2012), comparisons (e.g., Kap, 2014;Sappa et al, 2016;Schröder, 2019) and evaluations of interventions (e.g., Hoareau et al, 2017;Shrestha, 2016;Yasak & Alias, 2017). Several studies used mixed-method approaches, such as surveys and interviews (e.g., Deitmer & Heinemann, 2017;Stalder, 2012) and "obser-views" that combined observations with interviews (Aarkrog, 2019;Hamid et al, 2012).…”
Section: Included For Critical Analysismentioning
confidence: 99%
“…In a virtual environment many kinds of situations can be generated to see the performance in each of them, the learning that is transferred from the experiences in vr seems to be particularly promising, as a conduit through which the training can be improved significantly (Hoareau, Querrec, Buche, & Ganier , 2017;Mracek et al, 2014). Therefore, vr can help to mitigate the stress that occurs when a person is going through situations that generate stress in an uncontrolled way; it also helps to know how to cope when there is a lot of difficulty in the task (Mu & Tan, 2017).…”
Section: Virtual Reality and Induced Stressmentioning
confidence: 99%